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Posts in Gamification
Go beyond play and engage students with game-based learning

Game-based learning is a student-centered approach that boosts motivation, collaboration, and engagement by turning learning into an interactive, enjoyable experience. It involves using purposefully designed games that align with specific learning outcomes, while gamification adds game elements (e.g., points, badges, leaderboards) to non-game tasks to increase motivation.

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Researchers use VR gaming for balance rehab programs

University of Queensland researcher Achintha Abayasiri is exploring how virtual reality (VR) games, like VR table tennis, can enhance balance rehabilitation by making exercises more engaging and effective. His study assessed participants’ balance using a VR headset while introducing subtle visual challenges to encourage postural adjustments.

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Using game elements in learning: enhancing digital healthcare education through intentional design

Gamification adds game elements like points, feedback, and storylines to non-game learning contexts, while game-based learning uses actual gameplay to enhance knowledge and skills. Both approaches boost motivation, engagement, and real-world skill development when thoughtfully aligned with learning goals.

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Modern-Day Lynchings: The Long History of Gamified White Supremacist Terrorism

The 2022 Buffalo mass shooting, livestreamed by white supremacist Payton Gendron, reflects a disturbing historical pattern of racialised violence designed for public spectacle. From 19th-century lynchings to modern digital massacres, white supremacists have exploited communication technologies—newspapers, telephones, social media—to publicise, gamify, and celebrate violence against Black people.

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