UXP_FB_Logo copy.jpg

News

Posts in Gamification
‘We haven’t seen you in a while’: Duolingo’s passive-aggressive strategy for keeping users hooked

Duolingo uses passive-aggressive reminders, such as sad owl images and guilt-inducing messages, to encourage users to stay engaged with the language-learning app. While this strategy has faced criticism for upsetting some users, especially children, it has proven effective in maintaining daily engagement, with over 24 million active users.

Read More
Gamified, tech-driven lesson plans help students connect theory with real-world application

Chahd Ourhani, an eighth grader at Joseph H. Brensinger PS 17, found augmented reality (AR) lessons more engaging and effective for learning math concepts like slope compared to traditional methods. Her teacher, Jack Maher, incorporates AR, VR, and gamification into lessons, using free online resources from Verizon Innovative Learning HQ.

Read More
Govt advocates for gamification in school curriculum to boost learning

Union Minister of State for Education Sukanta Majumdar highlighted the benefits of online games and their potential to enhance education. Speaking at the Indian Gaming Convention in New Delhi, he emphasized how gamification can make learning more engaging, accessible, and effective by fostering critical thinking, problem-solving, and creativity.

Read More