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Posts in Gamification
The unexpected game designer: how a happy coincidence sparked a popular AWS card game

AWS BuilderCards is a strategic card game created by AWS Solutions Architect David Heidt to teach cloud computing concepts through play. Inspired by a misunderstanding of “battle cards,” the game translates AWS’s extensive service portfolio into accessible, educational mechanics that balance complexity and ease of learning.

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The Video Game That Asks You to Ponder the Meaning of Soup

Something Something Soup Something is an interactive game set in 2078 where players act as servers deciding what qualifies as soup for humans, while aliens cook increasingly strange meals. Players must judge items such as batteries in liquid, rocks with garnishes, or frozen substances, choosing whether they are “soup” or “not soup.”

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This Place Saves Lives: An award for a serious game that looks closer

During the project week “A Different Kind of Game Jam,” TUM students Anie and Rai created This Place Saves Lives, a game exploring marginalized realities within supervised drug consumption rooms. Inspired by real stories and research on gender-specific needs in drug services, the game places players in the role of staff managing limited resources while engaging with users’ personal narratives.

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Gamification and the attention economy

The article critically examines gamification in contemporary digital culture, arguing that while gamification can enhance motivation and engagement, it is often used manipulatively in today’s attention economy. By applying game-like elements such as points, streaks, and leaderboards, platforms encourage desired behaviors while masking deeper purposes, such as data extraction and profit generation.

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Upping the game: can we ‘gamify’ our way to better health?

Gamification can shift insurance wellness from predicting health outcomes to actively improving them. Like modern weather forecasting, actuaries can move beyond historical patterns to influence future results through targeted interventions. Gamified platforms such as YuLife engage users sustainably, collecting rich behavioural data and motivating healthier choices through game mechanics...

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AI, Gamify: Where do educators fit in the ever-changing classroom?

Modern education faces declining student engagement, prompting interest in gamification and AI-driven personalization. Gamification can reframe learning as play, boosting motivation, persistence, and mastery through clear goals and feedback. However, when overemphasized, it risks shifting motivation from intrinsic curiosity to extrinsic competition and metrics.

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Gamifying Movement Could Be Key To Helping Parkinson’s Patients, Study Finds

A new JAMA Neurology study found that gamification helps Parkinson’s patients increase physical activity despite mobility challenges. In a 12-week trial with 74 veterans, participants received step goals and points-based rewards. During the six-week intervention, daily steps rose 28% from baseline, and remained 12% higher during follow-up.

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Use games to get students back to class

The cost-of-living crisis is reducing students’ study time and pushing them to prioritize paid work, lowering attendance at traditional sessions. Many now only attend high-value, hands-on activities, relying on online materials for lectures. To re-engage learners, the author uses gamified strategies such as escape rooms and card games, which boost participation, knowledge application...

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Fortnite developer Epic Games helped a Japanese company gamify manual factory work to increase productivity

In Japan, factory workers at Maruwa now play video games while working, thanks to Real Focus Synergy, a gamified productivity tool by Nissho Denki Seigyo. The software links real-life work—loading bed sheets—directly to an idle-style video game where in-game progress depends on continuous real-world activity.

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Clinical Adding in some fun: Gamifying veterinary education

Dr. Jacob Wolf, a clinical assistant professor at the University of Florida, developed the Empiric Small Animal Veterinary Card Game to make learning antimicrobial treatments more engaging for veterinary students. Adapted from a medical student tool, the game encouraged active participation, collaboration, and confidence in clinical decision-making.

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Enhancing Medical Education through Gamification and Innovative Technologies 

Gamification—the use of game elements like points, leaderboards, and interactivity—is transforming medical education by increasing engagement, motivation, and knowledge retention. Traditional, lecture-based learning often fails to meet modern healthcare demands, but gamified approaches using tools such as AR, VR, and quizzes make education experiential and personalized.

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