A study by ESPOL found that gamifying STEM education—specifically using weekly leaderboards—helped improve students' exam scores but did not boost their motivation or confidence in problem-solving.
Read MoreSingapore’s government is embracing gamification to boost civic engagement and community participation. Through platforms like CrowdTaskSG, initiatives such as the SG Youth Plan Quest and Great Budget Meal Hunt incentivize citizen input via surveys, tasks, and games, rewarding users with virtual coins, XP, and prizes.
Read MoreUK higher education is seeing a 6% decline in enrolment, prompting universities to adopt gamification and game-based learning to boost student engagement and retention. Gamification uses elements like badges and leaderboards, while game-based learning involves immersive simulations.
Read MoreIn Gaming Cancer, Jeff Yoshimi explores how video games can support real-world scientific research, particularly in cancer treatment. Citizen science games like Foldit and EteRNA allow players to solve complex biological puzzles, contributing to discoveries like RNA vaccine design.
Read MoreGame-based learning is a student-centered approach that boosts motivation, collaboration, and engagement by turning learning into an interactive, enjoyable experience. It involves using purposefully designed games that align with specific learning outcomes, while gamification adds game elements (e.g., points, badges, leaderboards) to non-game tasks to increase motivation.
Read MoreSaby Labor, manager of learning and development at California State University Fullerton, gamified an employee wellness program, where a “hydration bingo” game with a limited-edition water bottle prize became unexpectedly popular.
Read MoreGames captivate us because they tap into our evolutionary drive to solve problems. This same instinct powers scientific discovery, especially in complex areas like cancer research. By designing citizen science games that present unsolved scientific challenges, everyday people can meaningfully contribute.
Read MoreDating shows reflect a growing societal shift where spectacle is prioritized over sincerity, and romance is increasingly gamified. Filipino programs like Step in the Name of Love and Sparks Camp mirror this trend, transforming love into competition.
Read MoreJob hunting today feels dehumanizing for young professionals, who face outdated hiring systems focused on risk reduction over potential. Gen Z, fluent in digital interaction, is filtered out by resume scanners and ignored by non-responsive employers. This mismatch—an experience gap—creates frustration and discouragement.
Read MoreUniversity of Queensland researcher Achintha Abayasiri is exploring how virtual reality (VR) games, like VR table tennis, can enhance balance rehabilitation by making exercises more engaging and effective. His study assessed participants’ balance using a VR headset while introducing subtle visual challenges to encourage postural adjustments.
Read MoreGamification adds game elements like points, feedback, and storylines to non-game learning contexts, while game-based learning uses actual gameplay to enhance knowledge and skills. Both approaches boost motivation, engagement, and real-world skill development when thoughtfully aligned with learning goals.
Read MoreGaming offers more than entertainment—it can enhance cognitive skills, regulate stress, and provide insights into mental health. Max Birk, associate professor at TU/e, explores how games like Tunnel Runner and League of Legends reveal and influence mental processes such as inhibitory control.
Read MoreThe 2022 Buffalo mass shooting, livestreamed by white supremacist Payton Gendron, reflects a disturbing historical pattern of racialised violence designed for public spectacle. From 19th-century lynchings to modern digital massacres, white supremacists have exploited communication technologies—newspapers, telephones, social media—to publicise, gamify, and celebrate violence against Black people.
Read MoreRecent research suggests video games—especially “cozy” games like Animal Crossing—can positively impact mental health by promoting relaxation and flow states. Playing for about an hour daily may improve life satisfaction, according to a Japanese study.
Read MoreAt the University of Maryland, the course Games as Emergent Experiences uses video games as homework to explore how design elements like characters, music, and aesthetics shape player immersion.
Read MoreGamification, or integrating game elements into education, is gaining popularity as a strategy to boost student engagement. While video games are often viewed as distractions, tools like Kahoot and Quizizz show how gamified learning can enhance participation and retention.
Read MoreWorkplace gamification can boost engagement and productivity, but often relies too heavily on extrinsic rewards like points and competition, which may undermine collaboration and intrinsic motivation.
Read MoreStandardized test prep often creates harmful stress for students, but research suggests game-based and micro-learning techniques can improve outcomes and mental health. Short, focused sessions (5–10 minutes) using spaced repetition enhance retention more than long study marathons.
Read MoreGamification in education uses game design elements—like points, badges, and leaderboards—to boost student engagement, motivation, and knowledge retention. It transforms traditional learning into interactive, fun experiences, helping learners stay interested and involved.
Read MoreCornell College Assistant Professor Tyler George and his Statistical Methods I class participated in a study using a computer game called Greenhouse, designed to simulate the full cycle of a research project.
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