The key to this is knowing what drives them to use your app in the first place, and to that end, I like to turn to the 8 Core Drives outlined by Yu-Kai Chou in his highly practical book "Actionable Gamification." Before we dive into these 8 drives, first a couple words of skepticism.
Read MoreIn recent years, gamification in education has grown in popularity, with more and more educators using game-based learning to enhance their teaching methods.
Read MoreLocal academic researchers and industry partners are developing new training options to fill the expected gaps-integrating gaming and virtual reality to appeal to a younger generation of manufacturing professionals.
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