At the University of Maryland, the course Games as Emergent Experiences uses video games as homework to explore how design elements like characters, music, and aesthetics shape player immersion.
Read MoreIn the early 2010s, while working on Lineage II, I noticed a troubling trend in video games: male characters were often the heroes, while female characters were typically sexualized and designed to be rescued. This raised questions about how developers viewed women and their responsibility in shaping digital worlds.
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