Investigating student’s motivation and online learning engagement through the lens of self-determination theory
Read MoreComputer Game-based Pedagogy: An Experimental Investigation
Read MoreHow to Retell the Chinese Myths in the Neo‐Mysticism: The Analysis of the Chinese Mythology Game
Read MoreRethinking the use of board games in neuroanatomy teaching: a complementary and low-cost tool to improve learning performance
Read MoreThe Effect of online Games Play on Academic Performance: SLIATE as Case Study
Read MoreA Dicey Situation: A Study of How Controlled Vocabularies Describe Tabletop Roleplaying Games
Read MoreWhat do videogames want? Preserving, playing and not playing digital games and gameplay
Read MoreGamiDOC: The Importance of Designing Gamification in a Proper Way
Read MoreUsing Serious Games And Learning Analytics For Student Profiling
Read MoreLeveling Up Learning: Exploring Meaningful Gamification in Psychology Courses
Read MoreUsing a gamification framework to increase student engagement with groupwork: ‘Alien Alliance’ - a boardgame for a range of scenarios.
Read MoreShould Gamification be Personalized? A Self-deterministic Approach
Read MoreLeveraging Gamification Strategies for Enhanced Environmental Education: An Exploration into Design, Technology, and Learning Outcomes
Read MoreThe climate wins! – How a gamification approach can foster sustainable consumption on university campuses and beyond
Read MoreDefining a game-based learning proposal to work with teachers’ professional wellbeing: the Teaching to Be video game
Read MoreTrain Your Attention and Executive Functions with Eye-Riders! A Videogame for Improving Cognitive Abilities in Neurodiverse Children
Read MoreCultural Insights in Souls-Like Games: Analyzing Player Behaviors, Perspectives, and Emotions Across a Multicultural Context
Read MoreUsing BioBoard-G: A Board Game for Enhancing Understanding of Cell Division for Secondary School
Read MoreI Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback
Read MoreResults Testing the Validity of Media Puzzle Digital Game with a Realistic Mathematics Education Approach for Kindergartens
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