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Read MoreEcological In/congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person Research
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Read MoreTraumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraf II Community
Read MoreA Design Framework for Reflective Play
Read MoreFrom Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences
Read MoreA review of competitive gameplay in developing graduate attributes
Read MoreMakeCode Arcade Platform for Game-Based Learning
Read MoreA Study on the Use of Gamification Tools in Teaching and Learning in the Perspective of Generation-Z Students
Read MoreGames, Motivation, and Learning: A Research and Practice Model
Read MoreChildren's approaches to solving puzzles in videogames
Read MoreApplications and Learning Outcomes of Game Based Learning in Education
Read MoreLeveraging gamification and game-based technologies for educational purposes
Read MoreStudent Engagement in a Gamified Online Learning Environment: A Data Mining Approach
Read MoreGamification in workforce training: Improving employees’ self-efficacy and information security and data protection behaviours
Read MoreGamification improves learning: Experience in a training activity of computer programming in higher education
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