Designing GBL for Higher Education: Pitfalls & Recommendations
Read MoreThe Application of Games to Engage Citizens in Climate Change Policy Development
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Read MoreBinary Social Game: A Principle for Enhancing Desired Behaviors through Asynchronous Social Interactions
Read MoreWorkshop on Understanding and Combating the Problematic Side of Play
Read MoreThe Relationship between Users’ Behavior and Their Flow Experience in Gamified Systems
Read MoreVulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players
Read MoreJank Accounts: We Should Study ‘Broken’ Games
Read MoreWhen Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames
Read MoreA case study in AI-assisted board game design
Read MorePerception of Scientific Writing and Gamification in Engineering Students: A Mixed Study
Read MoreGamification in Education
Read MoreThe Art of Serious Game Design: A Framework and Methodology
Read MoreFollow the Magic Flute Introducing non-diegetic guidance music in a video game
Read MoreCombine DGBL With AI System: A Technical Guidance to Reduce Teacher’ s Burden in Digital Game-Based Learning
Read MoreImplementation of Game-Based Learning in a Tertiary General Education Course
Read MoreBeyond Intrinsic Motivation: Why Researchers Should Consider the Full Motivation Continuum in Games for Health Research
Read MoreStudents as Educational Board Game Designers: Learning Opportunities and Design Dilemmas
Read MoreOvercoming Social Anxiety: How Virtual Reality and Game-Based Elements are Revolutionizing Patient Therapy
Read MoreProposal for a gamification strategy applied to remote learning
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