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Dungeons & Dragons is more than a game, leisure expert says

Dungeons & Dragons (D&D) exemplifies “serious leisure,” a skill-based, immersive hobby that fosters creativity, problem-solving and strong social bonds. FIU researcher Emily Messina studies how D&D supports identity-building, offering players a safe space to explore new personas and express themselves without real-world consequences.

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Faculty of Journalism and Mass Communication at Sofia University Presents Educational Game for Media Literacy

The Faculty of Journalism and Mass Communication at Sofia University held workshops in September and October to showcase the Media Masters educational game. More than 110 students and pupils tested the board game and its mobile app, culminating in a major workshop on recognizing fake news through realistic media scenarios.

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Brain training game boosts chemical linked to memory and attention, study shows

A McGill University study of 92 adults ages 65+ found that 10 weeks of BrainHQ cognitive training increased acetylcholine production by 2.3% in the anterior cingulate cortex, a region tied to memory, attention, and learning. Using PET scans, researchers showed that the brain-training group improved while controls who played standard games did not.

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How video games can make life more meaningful

A University of Washington study found that 78% of surveyed gamers reported meaningful video-game experiences that had long-term impacts on their lives. These experiences often supported mental and physical health, especially during stressful periods like the pandemic, and provided narrative insights that aided identity formation.

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What Poker Teaches About Decision-Making Under Uncertainty

Explore how poker teaches decision-making under uncertainty through risk management, probability, emotional control, adaptability, and long-term thinking. This article connects poker strategy to real-world choices in business, investing, leadership, and negotiation, showing why clear reasoning matters even when outcomes are unpredictable and perfect information is unavailable.

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Beyond Devices: OECD Warns Pedagogy and Equity Drive Digital Success in Schools

The OECD Education Working Paper No. 335 examines how digital technologies—programming, media literacy, gaming, extended reality, and AI—impact student learning and motivation. It emphasizes that technology alone cannot transform education; effective pedagogy, teacher competence, and equitable access are crucial.

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Beyond the board: How tabletop games boost wellbeing and learning

Researchers at the Manawatū-based GRAIL lab are studying how tabletop games—such as boardgames, role-playing games and wargames—support wellbeing, learning and social connection. A nationwide survey of players aged 16+ aims to map gaming habits, motivations and personality traits in Aotearoa and compare them internationally.

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Biology Professor, Computer Science Students Create Teaching Game About Parasitic Wasps

The Crawling Dead is a new educational desktop game that turns parasitic wasps into ecological heroes, teaching players about their vital role in pest control. Developed by UCF computer science students and based on Professor Barbara Sharanowski’s research, the game blends biology with interactive learning.

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