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USask team wins international teaching award for Canadian history game

A University of Saskatchewan team developed Homesteaders, a tabletop game that immerses players in the challenges of prairie settlement in late 19th- and early 20th-century Canada. Designed to foster historical empathy and awareness of systemic inequality, the game won the 2025 D2L Innovation Award in Teaching and Learning.

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Modern-Day Lynchings: The Long History of Gamified White Supremacist Terrorism

The 2022 Buffalo mass shooting, livestreamed by white supremacist Payton Gendron, reflects a disturbing historical pattern of racialised violence designed for public spectacle. From 19th-century lynchings to modern digital massacres, white supremacists have exploited communication technologies—newspapers, telephones, social media—to publicise, gamify, and celebrate violence against Black people.

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Tabletop Gaming in Schools

Tabletop games—ranging from board and card games to RPGs like Dungeons & Dragons—offer immersive, screen-free ways to socialize, build skills, and foster creativity. Far from outdated, tabletop gaming is a growing $19.5 billion industry, expected to reach $34.1 billion by 2030. In schools, these games support emotional well-being, teamwork, critical thinking, language development, and confidence.

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