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Empowering kids to unpack AI algorithms: a Vanderbilt researcher’s game-based approach

As AI becomes integral to daily life, Professor Golnaz Arastoopour Irgens of Vanderbilt University emphasizes teaching children the human influence behind algorithms. She leads a $1.5 million NSF-funded project to develop critical computing curricula for elementary students.

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Digital games may improve mental health in refugee kids

A study presented at BAU International University found that digital games can significantly improve both academic skills and mental health in refugee children. The research involved 147 Syrian children aged 9 to 14 and showed that game-based interventions helped teach language and cognitive skills while reducing symptoms of PTSD, depression, and hopelessness.

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Teacher's 'absurdist' video game set for release

Richard Brown, a special school teacher from Sheffield, began creating point-and-click adventure games after introducing his children to the genre. Inspired by classics like Monkey Island and Zak McKracken, his latest game, Brownie’s Adventures: The Final Resolution, is set in a quirky, post-apocalyptic version of North East Derbyshire.

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Health bars and power ups: The 'freaky and unpleasant' world when video games leak into the physical realm

Video games, the world’s biggest entertainment medium, can sometimes blur into real life through a phenomenon called Game Transfer Phenomenon (GTP). Psychologist Angelica Ortiz de Gortari coined the term after noticing gamers involuntarily perceive or react to the world as if still in-game—like seeing health bars or feeling urges to collect items.

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I Made a Video Game of “The Artist Is Present.” Marina Abramović Couldn’t Sit Through It.

In this reflective piece, game designer Pippin Barr recounts creating a video game adaptation of Marina Abramović’s performance The Artist Is Present, where players wait in real time to sit with a virtual version of the artist. Initially a bold teaching example, the project evolved into an exploration of time, endurance, and presence.

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