In 2024, gaming generated nearly $455 billion, surpassing the movie and music industries, with women making up almost 50% of players. Despite this, the industry still struggles with gender-based harassment—83% of Australian women reported abuse in games—and lacks diversity in development roles.
Read MoreLittle By Little is a trauma-informed card game designed to build trust between formerly unhoused individuals and care providers. Created by Joyce Lai and Dana Su, the game features 72 accessible, bilingual prompts in a friendly design, encouraging safe, meaningful conversations.
Read MoreRecent research highlights the transformative potential of game-based learning, particularly through immersive VR environments. One study found that competitive elements in environmental VR games affected students differently based on prior knowledge, emphasizing the need for adaptive design.
Read MoreOpera in video games has evolved from background references to central, interactive experiences that enhance storytelling and emotional depth.
Read MoreA study published in JMIR Serious Games examined the effects of a serious video game, The Secret Trail of Moon (MOON), on ADHD symptoms in 76 children and adolescents receiving medication.
Read MoreGamified learning became popular during the pandemic for its ease and student engagement, using rewards like points and badges. However, critics argue it emphasizes extrinsic motivation and surface-level learning, leading to fatigue among educators.
Read MoreIn the past, children enjoyed outdoor games that fostered social bonds and resilience. Today, those spaces are replaced by screens and content-driven isolation.
Read MoreTwo Park City High School students, Taylor Bergman and Garrett Moreno, helped create interactive history games through the PCCAPS program, which connects students with real-world business projects. Partnering with Victoria Sanders of Elephanta Education, they contributed to developing and testing the "Brave" game series aimed at middle and high school students.
Read MoreThe author reflects on the pitfalls of over-design in indie game development, particularly among new developers striving for originality. They identify two main traps: unnecessary genre-blending that leads to unfocused experiences, and excessive gameplay complexity that adds little real value.
Read MoreU.S. Air Force Academy cadets Michaela Kovalsky and Kieran McCauley won the People’s Choice award at the 2024 Serious Games Showcase & Challenge during the I/ITSEC conference in Orlando. They developed the Land Engagement Adjudication Platform (LEAP), a simulation tool used in the Academy’s Multi-Domain Laboratory to support wargaming and force employment strategy training.
Read More"The Trck" uses gamification and exergaming to tackle global physical inactivity by blending fitness with the engagement of video games. CEO Marcus Meyer emphasizes fun, rewards, social interaction, and community to motivate users, especially the 1.8 billion inactive adults worldwide.
Read MoreTwo educators from the NSW Department of Education are using gamification to enhance student engagement and learning. Kelly Pfeiffer created Eco Detectives, a Minecraft-based game that teaches environmental conservation through interactive virtual ecosystems.
Read MoreAdventure games thrive on uncertainty, using chance-based mechanics like dice, cards, and calculated risks to deepen storytelling and immerse players in high-stakes worlds. These elements aren’t mere mini-games—they mirror the spirit of the game, from pirates gambling at sea to cowboys risking it all in saloons.
Read MoreIn 2024, the U.S. State Department offered funding for games that build resilience against disinformation, reflecting a growing trend of using gamification to combat fake news. Games like Bad News, Fakey, and Breaking Harmony Square train players to recognize misinformation techniques by simulating the role of a propagandist.
Read MoreThis article offers a friendly, high-level overview of how Large Language Models (LLMs) like ChatGPT learn. LLMs are statistical models trained on vast amounts of text data, including books, websites, and user content, to understand and generate human-like language.
Read MoreGreat video games blend plot, playability, visuals, and music to stand out among thousands released annually. Only a few make top lists, thanks to skilled designers often trained at leading universities. Abertay University excels with cutting-edge programmes like the MSc in Technical Art and the MProf in Games Development, producing grads who land roles at major studios.
Read MoreAs the holiday season ends and people return to work, serious board games are emerging as effective tools for professional training. Used in fields like healthcare, finance, and emergency services, these games promote real-time decision-making and skill development.
Read MoreInk is a visually stunning RPG with a haunting setting of spirits navigating a shadowy purgatory. Its black-and-white art captures both beauty and darkness, showcasing the creators’ artistic talent. However, the game itself suffers from poor design and lack of polish.
Read MoreThis collection of 21 classroom-ready games offers upper elementary students fun, hands-on ways to build vocabulary, grammar, reading, speaking, and listening skills. Activities like A to Z scavenger hunts, Synonym BINGO, and Word Jar promote word exploration, while games like Sentence Scramble and Verb Charades reinforce grammar concepts.
Read MoreGame-Based Learning is revolutionizing secondary education by blending interactive play with academic content to boost student motivation, engagement, and retention. This approach fosters critical thinking, teamwork, and creativity, especially helpful for tackling complex subjects.
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