As healthcare evolves rapidly, medical education must adapt. Traditional methods often lack engagement and personalization. Gamification—using game elements like points, leaderboards, and interactivity—offers a solution by enhancing motivation, knowledge retention, and learner engagement.
Read MoreGamification is transforming education by incorporating game elements like points, badges, leaderboards, and challenges into learning environments. This approach boosts engagement, motivation, and retention by tapping into human psychology and making abstract concepts feel tangible.
Read MoreResearchers at NYU have developed a computer model that mimics how humans generate goals by studying how people invent games. Through virtual experiments, participants created nearly 100 playful goals based on simple principles like physical plausibility and recombination.
Read MoreBoard games offer a powerful antidote to digital isolation by fostering face-to-face connection, laughter, and lasting relationships. Laura Schneider, founder of Meeples Games in Seattle, created a space for people to gather, play, and build community.
Read MoreTaylor University professors Jakob Miller and Elizabeth George co-teach History and Politics Through Board Games, a popular J-term course using board games like 1775 and Operation F.A.U.S.T. to teach political science and history.
Read MoreResearchers developed real-time software tools to analyze student behavior in the educational game EcoJourneys, aiming to assess and improve collaborative problem-solving (CPS) skills. By tracking every in-game action of 61 middle school students, they identified behavior patterns linked to learning outcomes.
Read MoreAt Quincy University’s first High School Entrepreneurship Workshop and Team Challenge, 38 students formed teams to create and pitch original board games about starting and running a business. Starting with blank game kits, students developed unique concepts, gaining hands-on experience in creativity, teamwork, and product development.
Read MoreThe University of South Australia is revolutionizing construction education through SiteSeer, a gamified virtual learning environment that allows students to explore construction sites digitally. Developed to overcome logistical, safety, and accessibility issues associated with physical site visits, SiteSeer builds on the earlier OnSite platform launched in 2015.
Read MoreGamification is widespread, but its success depends on thoughtful design and context. While it can boost engagement through rewards and motivation, poorly implemented gamification can backfire, as seen with Robinhood, United Airlines, and Amazon. These failures show that games should not replace meaningful compensation or safe conditions.
Read MoreIn this Modulo podcast episode, Manisha Snoyer interviews Ben Somers, founder of Recess, about empowering children through self-directed, game-based learning. Recess is a platform where kids build their own education using games, simulations, and real-world experiences.
Read MoreResearchers at NC State and Indiana University developed real-time software tools that analyze student behavior in the educational game EcoJourneys to assess collaborative problem-solving (CPS) skills. The system tracks every student action, using statistical models to identify behavior patterns linked to learning outcomes.
Read MoreThe article explores the implementation of Digital Game-Based Learning (DGBL) in a high school biology course to increase student engagement and motivation. Using platforms like Quizziz, WorldWall, and Educaplay, students practiced vocabulary, biological concepts, and critical thinking through interactive games.
Read MoreResearchers developed real-time software tools that analyze student behavior in the educational game EcoJourneys to assess and support collaborative problem-solving (CPS) skills in middle school students. By logging student actions and applying statistical modeling, the system identifies behavior patterns linked to learning outcomes.
Read MoreTeachers across Kentucky are using tabletop role-playing games (TTRPGs), like Dungeons & Dragons, to create immersive, play-based learning experiences that boost student engagement, creativity, and critical thinking.
Read MoreMany young children struggle with understanding place value and two-digit calculations, key foundations for math proficiency. A multi-institutional research team is investigating whether modified number board games can enhance numeracy by encouraging children to recognize numerical patterns.
Read MoreBlack Tampa Historians is a new 70-card educational game created by former teacher Ashley Morrow to highlight Tampa's Black history. After three years of research, Morrow designed the game to spark meaningful, intergenerational conversations through fun, multiple-choice questions.
Read MoreGame development in Africa is a powerful tool for creativity, innovation, and economic growth, especially among youth. It empowers young Africans to share their stories, build confidence, and gain valuable teamwork and problem-solving skills.
Read MoreDeceptive game design uses tactics like hidden real-world costs, loot boxes, and default payment settings to manipulate players—often leading to unplanned spending and addictive behaviors. Hilda Hadan, a Ph.D. candidate in Systems Design Engineering at the University of Waterloo, explains how in-game currencies, FOMO, and privacy risks affect users.
Read MoreRepublic Polytechnic students collaborated with the Muscular Dystrophy Association of Singapore to design games that raise awareness of mobility challenges faced by wheelchair users. One game, Mall Time Crunch, intentionally featured difficult navigation to mimic real-life obstacles, encouraging empathy through gameplay.
Read MoreThe article "Roll to Hit: Comparative Mathematical Probability in Tabletop Role-Playing Games" examines how different dice mechanics influence combat outcomes in TTRPGs. By analyzing starting characters across various systems, the authors demonstrate that the underlying probability structures—such as flat distributions.
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