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More than fun & games: Rowan launches esports major with varied career options

Rowan University launched a Bachelor of Arts in Esports, one of only 20 U.S. universities offering such a degree. The program, housed in the Ric Edelman College of Communication & Creative Arts, features tracks in communication, business, and computing. It prepares students for careers in the rapidly growing esports industry, projected to exceed $9 billion by 2032.

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Sharing traditional games with Dakota youth

Jeremy Red Eagle, an enrolled member of the Sisseton Wahpeton Oyate, is dedicated to revitalizing Indigenous traditional games, focusing on Plains Style archery and lacrosse. Since 2007, he has worked with the International Traditional Games Society to restore these games, using play-based learning programs to educate Native youth.

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Ready player one: UK levels up opioid misuse prevention with innovative gaming

Olufunmilola Abraham, Ph.D., is leading an innovative project to address opioid misuse among teens, funded by a $1.9 million grant from the Agency for Healthcare Research and Quality. The project, which uses a video game called "MedSMA℞T Mobile," engages teens and their families in learning about opioid safety, particularly in emergency rooms where prescriptions are common.

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NipsApp: Building Social Skills Through Gaming for Autism

The digital age has significantly impacted the development of social skills for individuals with autism and psychological disorders, particularly through video games, VR, and mobile platforms. These games provide structured, low-pressure environments that enhance social interaction and emotional understanding.

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