GeneBlocks, a board game developed by Malaysian researchers, uses gamification to make complex genetic concepts more engaging and accessible for students. The game transforms difficult topics like DNA replication and genetic inheritance into interactive, memorable experiences.
Read MoreGamification is reshaping how people engage with tasks, including financial markets. During the COVID-19 pandemic, businesses embraced gamified features like instant rewards and vibrant visuals to attract and retain customers, including in trading platforms.
Read MoreThe author reflects on how children effortlessly master video games, despite their complexity, highlighting their persistence, mental agility, and problem-solving skills. This observation connects to the achievement gap in education, especially in math.
Read MoreOn November 19, 2024, UNICEF launched the RITEC Design Toolbox, a set of free resources for the gaming industry to create digital play experiences promoting children's well-being. This initiative follows UNICEF’s research, showing that well-designed video games can positively impact children.
Read MoreGamification is becoming a powerful tool for marketers in the attention economy, helping brands engage consumers by tapping into their desire for agency, enjoyment, and reward. Traditional advertising struggles to capture attention, but gamification encourages active participation and builds deeper connections.
Read More4elements, a Montreal-based multimedia design studio founded in 2016, specializes in creating immersive, interactive experiences by blending technology, storytelling, and physical engagement. The studio focuses on gamified environments, allowing visitors to actively participate rather than passively observe.
Read MoreThe 2024 Manchester Science Festival featured a series of interactive events, including video games developed by the NOVARS Research Centre at The University of Manchester. These games focused on sustainability issues, such as fast fashion, mangrove tree restoration, and renewable energy.
Read MoreDepression and anxiety are major global health challenges, worsened by the COVID-19 pandemic. Digital health solutions, such as telehealth, mobile apps, and gamified interventions, offer accessible, cost-effective, and engaging alternatives to traditional mental health care.
Read MoreWar games are often misunderstood as predictive tools, but they are designed to help military planners explore complex problems, not predict outcomes. Using a Chinese invasion of Taiwan as a backdrop, these simulations expose weaknesses in U.S. defense strategies, technology gaps, and adversary capabilities.
Read MoreTetris Forever celebrates the timeless perfection of Tetris, starting with its original 1984 version on the Electronika 60. The compilation highlights various iterations of the game over four decades, showcasing its evolution and the ongoing quest to improve perfection.
Read MoreRowan University launched a Bachelor of Arts in Esports, one of only 20 U.S. universities offering such a degree. The program, housed in the Ric Edelman College of Communication & Creative Arts, features tracks in communication, business, and computing. It prepares students for careers in the rapidly growing esports industry, projected to exceed $9 billion by 2032.
Read MorePlay is a fundamental activity seen in both humans and animals, with evidence of structured games dating back thousands of years. Early games, like the Mancala-like game found on 11,000-year-old limestone, often had ritualistic or divinatory purposes. As civilizations emerged, games like the Royal Game of Ur and Senet were played.
Read MoreIn Singapore, interactive booths by Eyeyah! at the POSB Your Neighbourhood Carnival taught children financial literacy, focusing on topics like scam prevention, password security, and digital safety. The event featured VR games, budgeting challenges, and financial workshops.
Read MoreGamification in the workplace boosts employee engagement, motivation, and productivity by transforming routine tasks into fun challenges. It uses game elements to make activities more engaging and encourages positive competition or collaboration.
Read MoreJeremy Red Eagle, an enrolled member of the Sisseton Wahpeton Oyate, is dedicated to revitalizing Indigenous traditional games, focusing on Plains Style archery and lacrosse. Since 2007, he has worked with the International Traditional Games Society to restore these games, using play-based learning programs to educate Native youth.
Read MoreHarold Johnson, a former writer for TSR, contributed to the creation of Dungeons & Dragons (D&D) and other tabletop RPGs. Celebrating D&D's 50th anniversary, Johnson appeared at Rock-Con Gaming Convention in Rockford, Illinois.
Read MoreOlufunmilola Abraham, Ph.D., is leading an innovative project to address opioid misuse among teens, funded by a $1.9 million grant from the Agency for Healthcare Research and Quality. The project, which uses a video game called "MedSMA℞T Mobile," engages teens and their families in learning about opioid safety, particularly in emergency rooms where prescriptions are common.
Read MoreThe digital age has significantly impacted the development of social skills for individuals with autism and psychological disorders, particularly through video games, VR, and mobile platforms. These games provide structured, low-pressure environments that enhance social interaction and emotional understanding.
Read MoreRoguelike games are action-adventure games that typically feature dungeon exploration, turn-based mechanics, grid-based movement, and procedurally generated content. A key element is "permadeath," where players lose all progress upon death, adding difficulty.
Read MoreRoy, a seasoned game industry professional, emphasizes that learning game design requires hands-on experience and creative problem-solving. His background includes roles as a Production Artist, Art Director, and Development Manager on projects like Superman Returns and Madden NFL at EA.
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