Saskatchewan Polytechnic instructors are integrating video games into classrooms to enhance learning across diverse programs, from commercial pilot training to healthcare. Learning Technology trainer Justin Matheson collaborates with faculty to select games that align with course outcomes and craft tailored lesson plans using game-based learning. For example, Portal 2 helps pilot students practice communication and procedural skills through problem-solving challenges. In the Medical Laboratory Technology program, instructors streamed Detroit: Become Human into classes to explore ethical decision-making. Interest in this approach is growing, and Matheson is expanding game-based learning into additional programs, including Geographic Information Science and Early Childhood Education.
Read MoreBrown University offers several gamified, fully online and asynchronous courses that use storytelling, quests, and game elements instead of traditional exams. Designed by faculty in collaboration with learning designer Naomi Pariseault, these courses immerse students in fictional narratives aligned with learning objectives.
Read MoreUK higher education is seeing a 6% decline in enrolment, prompting universities to adopt gamification and game-based learning to boost student engagement and retention. Gamification uses elements like badges and leaderboards, while game-based learning involves immersive simulations.
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