UXP_FB_Logo copy.jpg

News

Go beyond play and engage students with game-based learning

Go beyond play and engage students with game-based learning

Go beyond play and engage students with game-based learning

Go beyond play and engage students with game-based learning

Kenneth Wai-Ting Leung

July, 8, 2025

Originally Published Here

Summary

Game-based learning is a student-centered approach that boosts motivation, collaboration, and engagement by turning learning into an interactive, enjoyable experience. It involves using purposefully designed games that align with specific learning outcomes, while gamification adds game elements (e.g., points, badges, leaderboards) to non-game tasks to increase motivation. A case study in a challenging computer science math course used custom games (e.g., RSA Battleship, Math Casino) to teach complex topics through blended learning. Effective game design requires collaboration, pedagogy, and technical expertise. Despite challenges like accessibility and resource demands, combining game-based learning and gamification enhances understanding, retention, and student participation.

Reference

Leung, K. W.-T. (2025, July 8). Go beyond play and engage students with game-based learning. Times Higher Education. Retrieved from https://www.timeshighereducation.com/campus/go-beyond-play-and-engage-students-gamebased-learning