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Terps Press Play on a Unique Learning Experience

Terps Press Play on a Unique Learning Experience

Terps Press Play on a Unique Learning Experience

Terps Press Play on a Unique Learning Experience

Annie Krakower

April, 28, 2025

Originally Published Here

Summary

At the University of Maryland, the course Games as Emergent Experiences uses video games as homework to explore how design elements like characters, music, and aesthetics shape player immersion. Taught by Assistant Professor Caro Williams-Pierce, the class follows a “read-watch-play” model, blending academic study with hands-on gameplay. Students complete quests, lead discussions, and test theories through interactive activities. Topics range from audio immersion to learning through failure in games. The course aims to highlight the educational power of play, and Williams-Pierce is developing an online platform to help other educators gamify learning across disciplines using this playful, immersive approach.

Reference

Krakower, A. (2025, April 28). Terps press play on a unique learning experience. University of Maryland. https://today.umd.edu/terps-press-play-on-a-unique-learning-experience