Using game elements in learning: enhancing digital healthcare education through intentional design
Using game elements in learning: enhancing digital healthcare education through intentional design
Using game elements in learning: enhancing digital healthcare education through intentional design
May, 2025
Summary
Gamification adds game elements like points, feedback, and storylines to non-game learning contexts, while game-based learning uses actual gameplay to enhance knowledge and skills. Both approaches boost motivation, engagement, and real-world skill development when thoughtfully aligned with learning goals. Research shows improved clinical reasoning, knowledge retention, and ethical reflection, especially in structured, low-risk environments. At the Digital Education Studio, co-designed games in neonatal resuscitation and cancer ethics demonstrated effective integration of gameplay with curriculum. However, overuse of rewards and competition may reduce intrinsic motivation. Sustainable impact requires evolving design, feedback integration, and deep cognitive engagement to maintain long-term learner interest.
Reference
Queen Mary University of London, Digital Education Studio. (2025, May). Using game elements in learning: Enhancing digital healthcare education through intentional design. Queen Mary University of London. Retrieved from https://www.qmul.ac.uk/digital-education-studio/news-events/de25/may/using-game-elements-in-learning/