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On using games for learning

Games are currently being used for learning and education. Some of the most common practices are gamification, serious games, and games-based learning. Though that is not what many people see in practice. It seems that some of the most popular interpretations for learning games focus on scoreboards keeping track of players’ progress; playful feedback in activities; and tracking of students’ goals and achievements.

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Gamified Learning Outcomes

Games have goals. Classes have outcomes. Learning outcomes are a way for faculty, educators, and instructional designers to form and shape how a class will be structured. Game designers also form and shape the player’s experience through structures, loops, and other activities. Some may think that these two areas are completely separate. But when taking advantage of games-based learning, they become one and the same.

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A Doctorate by the Numbers

Some in their life will embark on the doctoral journey; a journey which is challenging to say the least.  I broke down my journey into the bare numbers that made up my doctoral degree in the hopes that others will use it to shape their own path. Enjoy!

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I’d Rather be Lucky than Good

“I’d rather be lucky than good,” is a phrase that I’ve heard before. What it really means is that I’d rather benefit from chance than succeed through skill. In this post we’ll cover the difference between luck and skill; how both are similar; and how you can use it in student affairs practice.

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Start Using Games-Based Learning Today!

Games are just one of many ways to teach and educate students. Specifically, games are very useful in three areas: they provide a shared experience where students work cooperatively to solve a common problem; they provide a structure to explore creativity; and they also provide a framework for understanding how complex systems work. In this post we’ll explore all three ways educators can make use of games-based learning for their students.

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Your Achievements List

Most student affairs professionals I’ve met are a competitive bunch. We strive to do more, see more, learn more, and achieve more. That’s not unlike many modern games where we are awarded for the little steps along the way known as achievements.

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Games-Based Learning here we come!

Every day more of my attention has to turned towards my dissertation.  This blog was originally created as a way to explore games-based learning through my work as a student affairs professional in higher education. So the following post outlines what I plan to study through my dissertation as well as how it will add to education’s body of knowledge.

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Blended High Impact Experiential Learning (BHIEL)

This past February 12, 2016 I was honored to present at the annual NYU Student Affairs Conference at their Kimmel Center of University Life on my work in Blended High Impact Experiential Learning for my staff trainings. Below is the program abstract and outline.  If you weren’t able to make the presentation I have provided both the Prezi and Blended Versal Course so that you can share the presentation out with your staff.  Enjoy!

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