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Posts tagged Education
Join the 2026 Board Game Design Virtual Summit

The 2026 Board Game Design Virtual Summit (Feb 3–9) offers aspiring and experienced designers expert insights, live Q&As, and lifetime access to sessions. Hosted by Joe Slack, the event features 20+ industry leaders covering game development, publishing, crowdfunding, and more. Multiple pass options are available, including free access.

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Tabletop Gaming in Schools

Tabletop games—ranging from board and card games to RPGs like Dungeons & Dragons—offer immersive, screen-free ways to socialize, build skills, and foster creativity. Far from outdated, tabletop gaming is a growing $19.5 billion industry, expected to reach $34.1 billion by 2030. In schools, these games support emotional well-being, teamwork, critical thinking, language development, and confidence.

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New Course Discusses Video Game Design and How Gaming Has Shaped History

The course teaches students how history is represented in games, how games have influenced history, and which methods are used in video game research. "We wanted to convey some of these ideas about how to do research about video games, about how to think about video games historically, and how to study video games like novels or films," Bolman said.

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The power of gamified information and how to use it to defeat the COVID-19 pandemic

Our ambitious goal as a company is to use gamification to drive collective change in the attitudes and behavior of humanity, to build a better world. When it comes to our largest clientele, the life science industry, the desired collective changes in attitudes and behavior have to do with e.g. compliance to treatments, engagement to prevention, patient education and general awareness.

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Video games act as catalysts to boost kids' learning abilities

From my standpoint as a video game designer and scholar who specializes in game-based learning, I don't see a need to limit video game play among students during the school week. Scholars such as James Paul Gee, a longtime literacy professor, have repeatedly shown that video games can be used to facilitate learning in the K-12 classroom.

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