UXP_FB_Logo copy.jpg

News

Posts tagged Education
When Rivers Were Trails: Learning through interactive gaming

“When Rivers Were Trails” is an Indigenous-designed educational video game set in the 1890s, mirroring the mechanics of the classic Oregon Trail. Reviewed by Karl Hele, the game immerses players in the journey of an Anishinaabeg character fleeing colonized land while navigating cultural encounters, survival challenges, and historical injustices.

Read More
Join the 2026 Board Game Design Virtual Summit

The 2026 Board Game Design Virtual Summit (Feb 3–9) offers aspiring and experienced designers expert insights, live Q&As, and lifetime access to sessions. Hosted by Joe Slack, the event features 20+ industry leaders covering game development, publishing, crowdfunding, and more. Multiple pass options are available, including free access.

Read More
Tabletop Gaming in Schools

Tabletop games—ranging from board and card games to RPGs like Dungeons & Dragons—offer immersive, screen-free ways to socialize, build skills, and foster creativity. Far from outdated, tabletop gaming is a growing $19.5 billion industry, expected to reach $34.1 billion by 2030. In schools, these games support emotional well-being, teamwork, critical thinking, language development, and confidence.

Read More
New Course Discusses Video Game Design and How Gaming Has Shaped History

The course teaches students how history is represented in games, how games have influenced history, and which methods are used in video game research. "We wanted to convey some of these ideas about how to do research about video games, about how to think about video games historically, and how to study video games like novels or films," Bolman said.

Read More