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Five tips when embedding gamification in the classroom

Five tips when embedding gamification in the classroom

Five tips when embedding gamification in the classroom

Five tips when embedding gamification in the classroom

Gustavo Espinoza Ramos, Gunter Saunders

July, 10, 2025

Originally Published Here

Summary

UK higher education is seeing a 6% decline in enrolment, prompting universities to adopt gamification and game-based learning to boost student engagement and retention. Gamification uses elements like badges and leaderboards, while game-based learning involves immersive simulations. Both approaches enhance participation, collaboration, and problem-solving but risk poor integration and short-term motivation. Key strategies for success include aligning games with learning outcomes, understanding resources, customising by discipline, planning implementation, and conducting ongoing evaluations. Emerging tech—like AI, VR, and AR—enables scalable, adaptive experiences. Generative AI supports content creation, dynamic difficulty, and virtual role-play, making game-based learning more effective and accessible than ever.

Reference

Espinoza Ramos, G., & Saunders, G. (2025, July 10). Five tips when embedding gamification in the classroom. Retrieved from https://www.timeshighereducation.com/campus/five-tips-when-embedding-gamification-classroom