Five tips when embedding gamification in the classroom
Five tips when embedding gamification in the classroom
Five tips when embedding gamification in the classroom
Gustavo Espinoza Ramos, Gunter Saunders
July, 10, 2025
Summary
UK higher education is seeing a 6% decline in enrolment, prompting universities to adopt gamification and game-based learning to boost student engagement and retention. Gamification uses elements like badges and leaderboards, while game-based learning involves immersive simulations. Both approaches enhance participation, collaboration, and problem-solving but risk poor integration and short-term motivation. Key strategies for success include aligning games with learning outcomes, understanding resources, customising by discipline, planning implementation, and conducting ongoing evaluations. Emerging tech—like AI, VR, and AR—enables scalable, adaptive experiences. Generative AI supports content creation, dynamic difficulty, and virtual role-play, making game-based learning more effective and accessible than ever.
Reference
Espinoza Ramos, G., & Saunders, G. (2025, July 10). Five tips when embedding gamification in the classroom. Retrieved from https://www.timeshighereducation.com/campus/five-tips-when-embedding-gamification-classroom