A study by ESPOL found that gamifying STEM education—specifically using weekly leaderboards—helped improve students' exam scores but did not boost their motivation or confidence in problem-solving.
Read MoreThe Australian STEM Video Game Challenge (STEM VGC) engages students in Years 3–12 to design video games, fostering STEM interest and real-world skills. Now in its 11th year, the free national competition develops technical and soft skills like teamwork and problem-solving.
Read More