As healthcare evolves rapidly, medical education must adapt. Traditional methods often lack engagement and personalization. Gamification—using game elements like points, leaderboards, and interactivity—offers a solution by enhancing motivation, knowledge retention, and learner engagement.
Read MoreGamification is transforming education by incorporating game elements like points, badges, leaderboards, and challenges into learning environments. This approach boosts engagement, motivation, and retention by tapping into human psychology and making abstract concepts feel tangible.
Read MoreTaylor University professors Jakob Miller and Elizabeth George co-teach History and Politics Through Board Games, a popular J-term course using board games like 1775 and Operation F.A.U.S.T. to teach political science and history.
Read MoreGamification is widespread, but its success depends on thoughtful design and context. While it can boost engagement through rewards and motivation, poorly implemented gamification can backfire, as seen with Robinhood, United Airlines, and Amazon. These failures show that games should not replace meaningful compensation or safe conditions.
Read MoreThe International Science Reserve (ISR) has launched The Disaster Response Game, a digital simulation designed to help scientists practice crisis decision-making in scenarios like pandemics, wildfires, and food insecurity.
Read MoreModern education demands innovative approaches that go beyond traditional methods. Activity-based learning, gamification, flipped classrooms, and storytelling actively engage students, making learning enjoyable and memorable.
Read MoreGamification—adding game-like elements such as points, badges, and leaderboards—has become a popular tool in education to boost student engagement, especially as attention spans shrink. It transforms learning into a more interactive and enjoyable experience, seen in institutions like IIM Kozhikode and platforms like Udemy.
Read More"The Trck" uses gamification and exergaming to tackle global physical inactivity by blending fitness with the engagement of video games. CEO Marcus Meyer emphasizes fun, rewards, social interaction, and community to motivate users, especially the 1.8 billion inactive adults worldwide.
Read MoreTwo educators from the NSW Department of Education are using gamification to enhance student engagement and learning. Kelly Pfeiffer created Eco Detectives, a Minecraft-based game that teaches environmental conservation through interactive virtual ecosystems.
Read MoreIn 2024, the U.S. State Department offered funding for games that build resilience against disinformation, reflecting a growing trend of using gamification to combat fake news. Games like Bad News, Fakey, and Breaking Harmony Square train players to recognize misinformation techniques by simulating the role of a propagandist.
Read MoreSerious games, which use fun elements like challenges, goals, and rewards, are being used across sectors—healthcare, education, military, and more—to educate, train, and promote behavior change. Unlike games made purely for entertainment, serious games aim to teach skills, raise awareness, and inspire action.
Read MoreDuolingo uses passive-aggressive reminders, such as sad owl images and guilt-inducing messages, to encourage users to stay engaged with the language-learning app. While this strategy has faced criticism for upsetting some users, especially children, it has proven effective in maintaining daily engagement, with over 24 million active users.
Read MoreChahd Ourhani, an eighth grader at Joseph H. Brensinger PS 17, found augmented reality (AR) lessons more engaging and effective for learning math concepts like slope compared to traditional methods. Her teacher, Jack Maher, incorporates AR, VR, and gamification into lessons, using free online resources from Verizon Innovative Learning HQ.
Read MoreSelf-help books often focus more on profit than practical advice, but gamification offers a proven alternative for achieving goals. By using variable reward systems, like those in casino gambling, people become highly motivated to repeat behaviors, fostering habit formation.
Read MoreGamification, the integration of game-like elements into education and training, has gained significant popularity for boosting engagement and motivation. By incorporating rewards, milestones, and challenges, gamified systems foster competition, achievement, and recognition, which in turn increases productivity and retention.
Read MoreAyla Schwarz, an assistant professor in Digital Health, is exploring how gamification can encourage neighbourhood residents, particularly children, to exercise. Her research involves creating engaging, scientifically informed games that combine the digital and physical worlds.
Read MoreGeneBlocks, a board game developed by Malaysian researchers, uses gamification to make complex genetic concepts more engaging and accessible for students. The game transforms difficult topics like DNA replication and genetic inheritance into interactive, memorable experiences.
Read MoreGamification is reshaping how people engage with tasks, including financial markets. During the COVID-19 pandemic, businesses embraced gamified features like instant rewards and vibrant visuals to attract and retain customers, including in trading platforms.
Read MoreGamification is becoming a powerful tool for marketers in the attention economy, helping brands engage consumers by tapping into their desire for agency, enjoyment, and reward. Traditional advertising struggles to capture attention, but gamification encourages active participation and builds deeper connections.
Read More4elements, a Montreal-based multimedia design studio founded in 2016, specializes in creating immersive, interactive experiences by blending technology, storytelling, and physical engagement. The studio focuses on gamified environments, allowing visitors to actively participate rather than passively observe.
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