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Posts tagged Gamification
The Gamification Dilemma: To Play, Or Not To Play?

Gamification is widespread, but its success depends on thoughtful design and context. While it can boost engagement through rewards and motivation, poorly implemented gamification can backfire, as seen with Robinhood, United Airlines, and Amazon. These failures show that games should not replace meaningful compensation or safe conditions.

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Gamifying the Fight Against Misinformation: How Online Games are Teaching Players to Spot Fake News

In 2024, the U.S. State Department offered funding for games that build resilience against disinformation, reflecting a growing trend of using gamification to combat fake news. Games like Bad News, Fakey, and Breaking Harmony Square train players to recognize misinformation techniques by simulating the role of a propagandist.

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‘We haven’t seen you in a while’: Duolingo’s passive-aggressive strategy for keeping users hooked

Duolingo uses passive-aggressive reminders, such as sad owl images and guilt-inducing messages, to encourage users to stay engaged with the language-learning app. While this strategy has faced criticism for upsetting some users, especially children, it has proven effective in maintaining daily engagement, with over 24 million active users.

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Gamified, tech-driven lesson plans help students connect theory with real-world application

Chahd Ourhani, an eighth grader at Joseph H. Brensinger PS 17, found augmented reality (AR) lessons more engaging and effective for learning math concepts like slope compared to traditional methods. Her teacher, Jack Maher, incorporates AR, VR, and gamification into lessons, using free online resources from Verizon Innovative Learning HQ.

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