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Modern-Day Lynchings: The Long History of Gamified White Supremacist Terrorism

Modern-Day Lynchings: The Long History of Gamified White Supremacist Terrorism

Modern-Day Lynchings: The Long History of Gamified White Supremacist Terrorism

Modern-Day Lynchings: The Long History of Gamified White Supremacist Terrorism

Samantha Olson, Jacob Ware

May, 19, 2025

Originally Published Here

Summary

The 2022 Buffalo mass shooting, livestreamed by white supremacist Payton Gendron, reflects a disturbing historical pattern of racialised violence designed for public spectacle. From 19th-century lynchings to modern digital massacres, white supremacists have exploited communication technologies—newspapers, telephones, social media—to publicise, gamify, and celebrate violence against Black people. Gamification, particularly through livestreamed “FPS-style” attacks, lowers barriers to violence and encourages copycats. These events echo the carnivalesque rituals of lynchings, now repackaged for the digital age. To disrupt this cycle, researchers and tech platforms must confront the deep historical roots of such violence and develop counternarratives that dismantle its performative appeal.

Reference

Olson, S., & Ware, J. (2025, May 19). Modern-day lynchings: The long history of gamified white supremacist terrorism. Global Network on Extremism & Technology. https://gnet-research.org/2025/05/19/modern-day-lynchings-the-long-history-of-gamified-white-supremacist-terrorism/