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PBS KIDS programming at Edgerton Public Library sparks learning for the whole family

Families attending Edgerton Public Library's Robots and Rovers program praised the hands-on learning stations that allowed children and adults to explore coding and programming together. Developed by Stephanie Unertl, the program was part of her involvement in the 2024 PBS KIDS Library Educator and Community Learning Cohort.

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Prodigy Learning and Minecraft Education introduce new cyber security credential for students

Prodigy Learning, in partnership with Minecraft Education, has launched the ‘Cyber in Minecraft’ credential programme, aimed at teaching cybersecurity skills to students. The program, the first release from their collaboration, uses Minecraft to engage students in learning digital citizenship, networking, and security.

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Interactive adventures: the rise of heritage gamification

Heritage gamification, a growing trend in tourism, combines cultural education and technology to attract visitors, especially younger generations. In Vietnam, games like those at Đường Lâm Village and the Hùng Vương Museum engage tourists by immersing them in interactive, educational experiences tied to local heritage.

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Govt advocates for gamification in school curriculum to boost learning

Union Minister of State for Education Sukanta Majumdar highlighted the benefits of online games and their potential to enhance education. Speaking at the Indian Gaming Convention in New Delhi, he emphasized how gamification can make learning more engaging, accessible, and effective by fostering critical thinking, problem-solving, and creativity.

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