Ian Dallas, founder of Giant Sparrow, is known for his experimental approach to game design. Following the success of What Remains of Edith Finch, he is now working on a new game centered around a biologist studying animals.
Read MoreWalter Lewis, president of Homewood Children’s Village (HCV), saw potential in expanding beyond a six-week digital game creation course. This led to the creation of Village Games+, an in-house game design studio where students design and build games while learning art, science, and entrepreneurship.
Read MoreWhile traveling for a game preview, I encountered an annoying hotel elevator that required a keycard scan to select a floor. The elevator emitted a negative-sounding beep when the card was accepted, causing confusion as it contradicted the expected positive confirmation. This experience highlighted how crucial small auditory and UI cues are in game design.
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