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Posts in Game Design
Join the 2026 Board Game Design Virtual Summit

The 2026 Board Game Design Virtual Summit (Feb 3–9) offers aspiring and experienced designers expert insights, live Q&As, and lifetime access to sessions. Hosted by Joe Slack, the event features 20+ industry leaders covering game development, publishing, crowdfunding, and more. Multiple pass options are available, including free access.

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The Scientification of Games: Analyzing Ghost Blitz Through the Lens of Cognitive Psychology

This article explores the intersection of behavioral science and game design through the concept of "scientification of games." Using the card game Ghost Blitz, researchers analyze how cognitive psychology principles—like visual search, task switching, and stimulus-driven vs. expectation-driven processing—are embedded in gameplay.

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I Made a Video Game of “The Artist Is Present.” Marina Abramović Couldn’t Sit Through It.

In this reflective piece, game designer Pippin Barr recounts creating a video game adaptation of Marina Abramović’s performance The Artist Is Present, where players wait in real time to sit with a virtual version of the artist. Initially a bold teaching example, the project evolved into an exploration of time, endurance, and presence.

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Chris Chen publishes research on using gaming to foster prosocial behavior and combat bullying

Cheng “Chris” Chen, assistant professor at Elon University, co-authored a study exploring how narrative-driven game design can influence prosocial intentions, particularly regarding school bullying. Published in Media and Communication, the research found that players who assume the role of a bully and make narrative decisions show increased empathy and prosocial intent toward victims.

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3 universities inspiring the game designers of the future

Great video games blend plot, playability, visuals, and music to stand out among thousands released annually. Only a few make top lists, thanks to skilled designers often trained at leading universities. Abertay University excels with cutting-edge programmes like the MSc in Technical Art and the MProf in Games Development, producing grads who land roles at major studios.

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What An Annoying Hotel Elevator Taught Me About Game Design

While traveling for a game preview, I encountered an annoying hotel elevator that required a keycard scan to select a floor. The elevator emitted a negative-sounding beep when the card was accepted, causing confusion as it contradicted the expected positive confirmation. This experience highlighted how crucial small auditory and UI cues are in game design.

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