Gamified learning became popular during the pandemic for its ease and student engagement, using rewards like points and badges. However, critics argue it emphasizes extrinsic motivation and surface-level learning, leading to fatigue among educators.
Read MoreIn Singapore, interactive booths by Eyeyah! at the POSB Your Neighbourhood Carnival taught children financial literacy, focusing on topics like scam prevention, password security, and digital safety. The event featured VR games, budgeting challenges, and financial workshops.
Read MoreA study by Dr. Leonard Annetta at East Carolina University found that Plasma Games' Sci-Ops: Global Defense video game significantly boosted student learning, motivation, and confidence in chemistry.
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