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A Game Designer Who Wants to See Ideas He’ll Hate

A Game Designer Who Wants to See Ideas He’ll Hate

A Game Designer Who Wants to See Ideas He’ll Hate

A Game Designer Who Wants to See Ideas He’ll Hate

Christopher Byrd

October, 24, 2024

Originally Published Here

Summary

Ian Dallas, founder of Giant Sparrow, is known for his experimental approach to game design. Following the success of What Remains of Edith Finch, he is now working on a new game centered around a biologist studying animals. The game will explore the strangeness of organic life, blending fantastical creatures and biological decay. Dallas embraces odd, outlandish ideas in game development, aiming to create an immersive, playful world where players confront bizarre biological phenomena. Drawing inspiration from nature documentaries, his team aims to challenge traditional gameplay and evoke a visceral, reflective experience through their next, experimental game.

Reference

Byrd, C. (2024, October 24). A game designer who wants to see ideas he’ll hate. The New York Times. https://www.nytimes.com/2024/10/24/arts/giant-sparrow-next-game-edith-finch.html