Dr. Susannah Emery, a researcher at the University of South Australia, is developing a video game called Life Resounding to provide insight into neurodivergence, such as ADHD, autism, and dyslexia.
Read MoreAt K-State’s College of Education, the Game Lab explores the educational potential of games. Open three days a week, it allows students, faculty, and community members to play games like Dungeons & Dragons and Magic: The Gathering while researchers investigate how games can enhance learning.
Read MoreA survey by Prodigy Education reveals that people who played video games as children are more likely to have received recent promotions, earning $5,451 more annually. Video games, once associated with negative traits, are now recognized for enhancing strategic thinking, problem-solving, and creativity.
Read MoreA new educational video game developed by Bloodvein First Nation and Logics Academy immerses students in the Anishinaabe way of life, featuring sled dog rides and moose hunting while exploring land stewardship.
Read MoreJillian Fader, a wildlife ecology major at the University of Delaware, is exploring how board games can enhance chemistry students’ understanding of quantum numbers, a key concept in chemistry.
Read MoreThe 4th Bootcamp #Pascualchallenge: Social Fictions and Role-Playing Games allowed students to apply theoretical knowledge in a hands-on, challenge-based environment. By designing a role-playing game based on Colombian mythology, participants bridged academic learning with real-world application, focusing on narrative creation, game mechanics, and design.
Read MoreIn graduate education, particularly in secondary education, studying games and play can challenge the prevailing emphasis on standardized learning and assessment. Games encourage active, imaginative, and risk-taking learning, moving students beyond passive approaches.
Read MoreResearchers at Northeastern University explored how some tabletop roleplaying games (TTRPGs) are prioritizing queerness and inclusivity, offering lessons for mainstream games like Dungeons & Dragons (D&D). While D&D has taken steps toward inclusivity, it still faces criticism for its history with race and gender.
Read MoreSir Demis Hassabis, Britain’s latest Nobel laureate in chemistry, began his tech career as a teenage video game developer, co-designing the 1994 hit Theme Park.
Read MoreAs children spend more time on digital platforms, apps, and games, they are exposed to subtle psychological tricks designed to keep them engaged. Features like infinite scrolling, auto-play, and rewards such as badges and points trigger dopamine release, making it harder for kids to disengage.
Read MoreSince COVID-19, there has been a push to better prepare for future pandemics. Bill Gates emphasized the need for proactive planning, comparing it to firefighting drills.
Read MoreThe video game Black Myth: Wukong, based on the Chinese novel Journey to the West, quickly became one of the fastest-selling games of all time, with over 18 million copies sold in its first weeks.
Read MoreThis study explores how rituals in Dungeons & Dragons gameplay are affected by transitioning from face-to-face (FTF) to remote digital modes. Using Collins' four elements of rituals (body co-presence, mutual attention, barriers to outsiders, and shared mood state), it finds that while rituals remain in both settings, they transform significantly.
Read MorePBS Kids has released a new online game, Dicey Escape, where children ages 5 to 7 can play as special agents in escape rooms, solving math problems to defeat a villain. The game is designed with input from Kelly S. Mix, a University of Maryland professor who specializes in early math development.
Read MoreThe Games in Schools program, launched by the Romanian Video Game Developers Association (RGDA) in 2022, helps secondary school students learn subjects like history and geography through video games. Initially targeting rural areas, the program has now expanded to include hundreds of teachers nationwide. With support from UniCredit Bank and the Ministry of Education, the program offers teacher training on using video games in classrooms and even introduces students to game development.
Read MoreThe video game industry is currently flooded with remastered classics like Tomb Raider, Silent Hill 2, and The Last of Us, tapping into a wave of monetized nostalgia.
Read MoreDigital platforms, including games and social media, often use persuasive design techniques to keep users engaged, sometimes at the cost of their well-being. Features like auto-play, infinite scrolling, rewards, and streaks encourage prolonged use by triggering dopamine releases, making users crave more content.
Read MoreAI tools like ToxMod and Bodyguard.ai are being used to detect and remove online abuse in real time, aiming to create safer digital spaces. While these AI systems can help combat online toxicity, including in games and social media, their effectiveness depends on ensuring transparency, privacy, and fairness.
Read MoreAlli Kennedy, a University of Canterbury graduate, created Sharenanigans, a board game designed to teach children aged nine and up about investing and the share market.
Read MoreGamifying employee training is becoming increasingly popular as companies strive to adapt to a changing business environment. By using technology, training becomes more engaging, interactive, and fun, leveraging human instincts toward competition and achievement.
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