In graduate education, particularly in secondary education, studying games and play can challenge the prevailing emphasis on standardized learning and assessment. Games encourage active, imaginative, and risk-taking learning, moving students beyond passive approaches.
Read MoreShoelace Learning, founded by Julia Dexter in Halifax, addresses the literacy crisis in education by offering game-based learning solutions.
Read MoreThe article explores how integrating human learning theories with game design can revolutionize workplace training. By combining constructivism, experiential learning, and cognitive theories with engaging game mechanics, organizations can create immersive, effective training programs.
Read MoreYing “Gina” Tang, a professor of electrical and computer engineering, focuses on making learning more engaging and effective through game-based environments. Her games, which incorporate AI-driven pedagogical agents, adapt to students' needs, offering personalized guidance and enhancing understanding.
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