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How Yangying Ren Weaves Games From Every Day Life

Yangying Ren is an indie game developer who defies stereotypes in a male-dominated industry by creating simple, accessible games inspired by everyday life. Coming from a conservative background, she did not play video games until age 24 and initially pursued a career in finance. After discovering games like Celeste and Gris, she pivoted to game design, earning an MFA from NYU Tisch in 2022.

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Join the witches in Macbeth or look for ghosts in Hamlet as part of new Guelph-made VR experience

Shakespeare VR is an educational virtual reality tool that immerses high school students inside scenes from Shakespeare’s plays, allowing them to become characters rather than passive readers. Co-designed by University of Guelph professor Peter Kuling and VR company Calian, the experience currently includes interactive segments from Hamlet and Macbeth.

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New gamified tool helps defend satellite supply chains from cyber threats

As cyberattacks on space systems increase, with nearly 240 incidents in two years, University of South Australia researchers have developed a gamified approach to strengthen cyber resilience in satellite cyber supply chains. The game uses real-world attack scenarios to help defenders practice decision-making under pressure using cyber threat intelligence (CTI).

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The power of gamification

Elementary mathematics is essential for developing problem-solving skills, yet engaging students remains challenging. This study examined whether the degree of gamification influences math achievement by analyzing school-level data from 60 U.S. elementary schools using the First in Math (FIM) platform in grades three to five. Schools were categorized as high or low users of the platform.

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Educational Video Game Helps Kids Learn Science, Study Finds

A new study from the University of Georgia shows that educational video games can effectively support science learning in elementary students. Researchers developed Virtual Vet, a game designed to teach anatomy, health concepts, and scientific reasoning through data collection, analysis, and problem-solving across six structured levels.

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Tracking glucose is tough. This Northeastern app is making it easier through the power of gaming.

When Will Coleman was diagnosed with Type 1 diabetes at 17, he and his family struggled to find age-appropriate tools for managing the disease. This inspired his mother, Northeastern professor Leanne Chukoskie, and her Ph.D. student Sundararaman Rengarajan to develop Sugar Slay, an app that uses gamification and biometric tracking to help young adults manage glucose levels.

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Patenting Play: Analyzing Recent Video Game Play Patents

The video game industry’s rapid growth has intensified efforts to protect gameplay innovations through patents, a practice that has long sparked controversy over breadth and innovation constraints. Recent patent activity by Nintendo and Electronic Arts highlights this tension. Nintendo has secured multiple U.S. patents covering core Pokémon-related gameplay mechanics...

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‘This course went deep into their heart and soul’

The Becker School of Design & Technology hosted the two-day Games for Good Conference, highlighting how “serious” games can drive social impact, education, and cultural understanding. Drawing more than 350 attendees and featuring over 80 presentations, the conference explored topics such as climate awareness, neurodiversity, health, education, and intercultural empathy through game design.

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Board games affect the development of early maths skills in young children

A new meta-analysis reveals that just ten minutes of playing number board games can significantly enhance early math skills in young children. Led by researchers from the University of Oregon, the study analyzed 18 research efforts across preschool to second grade, finding strong evidence that such games improve counting, number recognition, and understanding of quantity.

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The Hidden Art Behind Designing Games That Captivate Players

Great game design is an art that blends psychology, creativity, and technical skill to create engaging player experiences. Captivating games rely on understanding player behavior, balancing challenge and reward, and fostering emotional connections through well-timed feedback and immersive worlds. Effective design uses simple mechanics that deepen over time...

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The science of gamification: Reimagining biomedical education through gamified learning

Dr Michael J. Dillon and Prof Laura Bowater explore how gamified learning can transform biomedical education by moving beyond passive lectures toward active, social, and experiential learning. As biomedical knowledge grows in complexity, gamification—through serious games and structural game elements—offers a way to improve engagement, understanding, and retention.

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What Board Games Teach Us About Casual Mobile Play

Board games and casual mobile games succeed by making the first action clear, feedback immediate, and return effortless. Simple mechanics reduce entry barriers without removing depth. Tables add social guidance, while phones rely on intuitive design. Both formats must respect players’ time, sustain attention, and make the next move feel worthwhile.

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Minecraft cancer game aims to 'break taboos'

A lung cancer surgeon has collaborated with the makers of Minecraft and the Ruth Strauss Foundation to create an educational game that helps children understand cancer and challenges its taboo status. The free UK school resource, Detect & Diagnose, places players in the role of a medical student exploring hospital departments, meeting patients, and learning how cancer...

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The unexpected game designer: how a happy coincidence sparked a popular AWS card game

AWS BuilderCards is a strategic card game created by AWS Solutions Architect David Heidt to teach cloud computing concepts through play. Inspired by a misunderstanding of “battle cards,” the game translates AWS’s extensive service portfolio into accessible, educational mechanics that balance complexity and ease of learning.

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