When Will Coleman was diagnosed with Type 1 diabetes at 17, he and his family struggled to find age-appropriate tools for managing the disease. This inspired his mother, Northeastern professor Leanne Chukoskie, and her Ph.D. student Sundararaman Rengarajan to develop Sugar Slay, an app that uses gamification and biometric tracking to help young adults manage glucose levels.
Read MoreAce of Hearts, a serious video game developed at Falmouth University, aims to help youth explore mental health issues stemming from childhood adversity. Part of the ATTUNE program, the game fosters open conversations around topics like bereavement and poverty.
Read MoreKadeem Petgrave admits that since hosting the first sessions of a game-based financial literacy project he developed for at-risk youth living in Corporate Area and St Catherine communities, he has not been able to walk without being approached by youngsters eager to learn more.
Read MoreDamon Packwood, founder and executive director of Gameheads, a nonprofit teaching tech and video game design skills, is helping underserved youth gain the necessary tools to get jobs in the field.
Read MoreThe Manitoba Construction Sector Council is developing a new game-based learning tool called TradeUp to introduce young people to most of the construction trades required to build a new home.
Read MoreSome recent studies have found that young people who display symptoms of Internet gaming disorder also show more symptoms of common psychiatric disorders.
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