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Posts tagged gamification
Gamified App Boosts Patient Engagement in Alcohol Reduction

A recent qualitative study explores how a gamified, personalized mobile application can enhance patient engagement in reducing harmful alcohol consumption. The app integrates game-like elements and adaptive algorithms to create a tailored experience that motivates users to participate actively in their recovery journey. Participants reported that features such as real-time feedback, intuitive design, and peer support networks increased their awareness of drinking habits and encouraged behavioral change. The study highlights the potential of digital interventions to address limitations in traditional treatments, particularly among tech-oriented populations. Researchers emphasize the importance of continued evaluation to ensure safety, effectiveness, and long-term impact in reducing alcohol-related harm.

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Gamification: A winning addition to your practice to engage patients, boost morale, and more

Gamification is increasingly being used in healthcare to motivate patients and improve engagement with healthy behaviors. By incorporating game design elements such as points, rewards, challenges, leaderboards, and progress tracking, dental practices can transform routine or educational activities into interactive experiences.

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Why Some Gamified Classrooms See Huge Gains and Others See Almost Nothing

Gamified classrooms can deliver significant learning gains, but results depend heavily on implementation. Research shows student age, subject area, program duration, game design, and learning environment influence effectiveness. Successful gamification goes beyond points and leaderboards, combining meaningful game mechanics with educational goals to improve student engagement and academic performance.

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NCDC Introduces Gamification Guide to Support Competency-Based Learning

The National Curriculum Development Centre (NCDC) has launched a new handbook aimed at helping pre-primary and lower primary teachers integrate gamification into classroom learning. Developed during Uganda’s transition to a Competency-Based Curriculum, the guide emphasizes learner-centered approaches that actively engage pupils in skills acquisition.

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Tracking glucose is tough. This Northeastern app is making it easier through the power of gaming.

When Will Coleman was diagnosed with Type 1 diabetes at 17, he and his family struggled to find age-appropriate tools for managing the disease. This inspired his mother, Northeastern professor Leanne Chukoskie, and her Ph.D. student Sundararaman Rengarajan to develop Sugar Slay, an app that uses gamification and biometric tracking to help young adults manage glucose levels.

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Applying Behavioural Economics to Serious Games

This article explores how behavioural economics enhances serious game design by aligning gameplay with real human behavior—emotions, biases, and social influences. It emphasizes balancing extrinsic rewards with intrinsic motivation to drive engagement, learning, and lasting change. Thoughtful design creates meaningful, realistic experiences that go beyond play to inspire transformation.

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Call for Session Proposals:  Games-Based Learning Virtual Conference 2025

The Games-Based Learning Virtual Conference (GBLVC) 2025 invites session proposals for its annual three-day virtual event from June 6-8, 2025. Hosted by the Games-Based Learning Alliance and University XP, GBLVC fosters discussions among educators, designers, and professionals on using games for teaching and training. Sessions can be pre-recorded or live, with diverse topics including gamification, professional development, and culturally relevant games. Proposals are due by December 8, 2024, with notifications sent by January 13, 2025. Presenters receive complimentary conference access. GBLVC promotes diversity and encourages participation from varied backgrounds.

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Robot Trading: How Automation is Gamifying Financial Markets for New Investors

Robot trading is revolutionizing financial markets by making investing more accessible for new investors. Automated platforms simplify the process, using algorithms to reduce human error and emotional decision-making. These systems offer a gamified experience, with leaderboards and interactive features that engage users. While risks remain, automation lowers barriers to entry.

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Gaming As A Learning Tool: Exploring The Intersection Of Gaming And Education  

From gamification strategies to serious games explicitly designed for learning purposes, integrating gaming into education can enhance cognitive skills, foster creativity, and develop problem-solving abilities. One of the most significant benefits of incorporating gaming into education is its ability to enhance cognitive skills such as memory, attention, and problem-solving.

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Gamified Healing: A New Frontier in Workers’ Compensation Therapy

This innovative approach leverages games' rewarding and engaging aspects to motivate injured workers to adhere to their therapy regimen. This enhanced engagement through gamification can lead to a more consistent and proactive approach to rehabilitation, potentially accelerating the healing process and improving overall outcomes in workers' compensation cases.

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