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Posts tagged Game-based Learning
Join the witches in Macbeth or look for ghosts in Hamlet as part of new Guelph-made VR experience

Shakespeare VR is an educational virtual reality tool that immerses high school students inside scenes from Shakespeare’s plays, allowing them to become characters rather than passive readers. Co-designed by University of Guelph professor Peter Kuling and VR company Calian, the experience currently includes interactive segments from Hamlet and Macbeth.

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Introducing “Kata Kita”, Educational Game for Children with Cerebral Palsy by UGM Students

To address delayed speech among children with cerebral palsy at WKCP Yogyakarta, a Universitas Gadjah Mada student team developed Kata Kita, a digital learning game supporting speech therapy. The game integrates augmented reality, audio-sensory technology, and voice recognition to train oromotor and language skills in an engaging way.

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New Learn to Swim programme features playful characters and game-based learning

Oldham Active, the charitable trust managing leisure facilities in Oldham, has launched a specialized Learn to Swim program for children aged three and up. Developed by Aquatics Brand Manager Becca Thomas, the program focuses on creating a fun, engaging environment that emphasizes water safety and core skills through games.

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