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Gamified App Boosts Patient Engagement in Alcohol Reduction

A recent qualitative study explores how a gamified, personalized mobile application can enhance patient engagement in reducing harmful alcohol consumption. The app integrates game-like elements and adaptive algorithms to create a tailored experience that motivates users to participate actively in their recovery journey. Participants reported that features such as real-time feedback, intuitive design, and peer support networks increased their awareness of drinking habits and encouraged behavioral change. The study highlights the potential of digital interventions to address limitations in traditional treatments, particularly among tech-oriented populations. Researchers emphasize the importance of continued evaluation to ensure safety, effectiveness, and long-term impact in reducing alcohol-related harm.

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Learning Revolution: Can Gaming-Based Education Truly Boost Student Success?

Digital games are increasingly being recognized as powerful tools for education. This article explores how game-based learning can enhance student engagement, improve critical thinking, and foster deeper comprehension. Through real-time feedback, immersive simulations, and dynamic problem-solving scenarios, games provide experiential learning that traditional methods often lack.

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A Young Gamer’s Search for Bible-Based Games

In a world dominated by secular gaming, 12-year-old Nazar Balaklytskyi embarks on a quest to find faith-based video games that reflect his Christian values. His search reveals a lack of immersive, high-quality Christian games, with most offerings being simplistic mobile apps or quizzes. With insights from his father, Nazar explores the cultural and technological gaps in faith-driven...

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Video games for learning: Sask Polytech instructors engage with a new tool in the classroom

Saskatchewan Polytechnic is integrating video games into education to enhance student engagement and skills development. Learning Technology trainer Justin Matheson collaborates with instructors across eight programs to tailor game-based learning to curriculum goals. Games like Portal 2 and Detroit: Become Human help students develop skills in communication, ethical decision-making...

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Tracking glucose is tough. This Northeastern app is making it easier through the power of gaming.

When Will Coleman was diagnosed with Type 1 diabetes at 17, he and his family struggled to find age-appropriate tools for managing the disease. This inspired his mother, Northeastern professor Leanne Chukoskie, and her Ph.D. student Sundararaman Rengarajan to develop Sugar Slay, an app that uses gamification and biometric tracking to help young adults manage glucose levels.

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Game On

Henry Low '22 discovered a passion for teaching and mentorship as a student at UC Davis. Low is the founder and CEO of GenomiGo, an organization dedicated to harnessing technology to help students engage with STEM. One of his projects is Punnett Farms, an educational game that was inspired by his genetics class at UC Davis.

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Games of future past

In Battle Bird-Bot Blowout, Peri Glick, a senior majoring in film and media studies in Arts & Sciences at Washington University in St. Louis, deploys vintage 128-color NTSC graphics and a nearly 50-year-old programming language to craft a new game for the iconic Atari 2600 console.

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Developing game-based tech to detect and intervene against stress and anxiety

WEST LAFAYETTE, Ind. - A high-tech startup that uses game-based interventions to help users identify stress- and anxiety-related events in real time and receive a personalized intervention has been awarded a federal grant to partially develop its technology through research at Purdue University's College of Engineering.

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Game-based learning Vs Textbook learning: Which is better?

Game-based learning is built on the idea of teaching through repetition, failure, and goal achievement which incorporates game features and concepts into the learning activities themselves. Students learning Economics, for example, can compete in a virtual stock-trading competition; difficult science concepts can also be made easier to understand using several games.

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