Video games are increasingly recognized as valuable educational tools, but their adoption in formal education is limited by poor curricular integration, insufficient teacher training, limited resources, and a lack of focus on students’ emotional and social learning.
Read MoreA new study from the University of Georgia shows that educational video games can effectively support science learning in elementary students. Researchers developed Virtual Vet, a game designed to teach anatomy, health concepts, and scientific reasoning through data collection, analysis, and problem-solving across six structured levels.
Read MoreSince 2020, North Carolina lawmakers have allocated nearly $10 million to fund Plasma Games, a science-based video game aimed at improving education in public schools. However, participation has remained low despite incentives like free cruises for educators and scholarships for students.
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