From ancient times to the modern day, board games have been a source of entertainment, education and intellectual stimulus for centuries. We take a look at the fascinating history of board games.
Read MoreA new study by our top-rated Computer Science department proposes an innovative model aimed at facilitating collaboration between educators and video game designers in order to create more effective game-based learning tools.
Read MoreExploring the world of gamified learning is akin to embarking on a thrilling adventure, where the conventional boundaries of education blur, giving way to interactive and engaging experiences. Beneath the surface of gamified learning lies a complex web of mechanics designed to captivate and motivate students.
Read MoreThe 'Calm Your Farm' game, created through a UNSW Sydney-led research collaboration, increases knowledge and awareness about farm safety. This project is supported by the Department of Agriculture, Fisheries and Forestry, through the National Farm Safety Education Fund: Improving Farm Safety Practices grant program.
Read MoreIn the ever-evolving landscape of EdTech, the incorporation of gamification has emerged as a dynamic strategy to revolutionize and enhance the learning experience. By integrating game elements into educational platforms, educators aim to engage, motivate, and inspire students in ways traditional methods often fall short.
Read MorePeople need an AI education - and fast, because the technology is evolving at speed. Could a fighting game be an easy way to gamify the process of AI education? Could we use gamification to educate people in AI at every level?
Read MoreGraphoGame, a game supporting children in learning and developing their mother tongue, is the first Finnish company to receive the UNESCO King Sejong Literacy Prize this autumn. The literacy software and e-leaning methodology GraphoGame was awarded as a result of decades of research and development.
Read MoreBridging the Digital Chasm: The Educational Digitization Predicament Amid the global pandemic, educational institutions globally embarked on a frenetic race to digitalize their processes, fueled by the hope that technology would revolutionize education.
Read MoreTraining and Preparing Tomorrow’s Workforce for the Fourth Industrial Revolution
Read MoreWelcome to the world of gamification in education, where traditional classrooms are transformed into dynamic, immersive learning environments. Gamification addresses the diverse learning styles of students. In these immersive learning environments, students are often more motivated to work together, building camaraderie and learning the art of effective teamwork.
Read MoreUnlike traditional methods, game-based learning can simulate real-world scenarios and challenges in a safe and controlled environment, which is particularly useful in industries where hands-on experience is critical, such as healthcare, engineering, and IT. Using game-based education can help learners develop problem-solving skills, critical thinking, and decision-making abilities, which are all essential skills in today's job market.
Read MoreActivity based learning strategy makes school more exciting for students and in this process, they are more likely to remember for a long time what they learn. Activity Based Learning is the process of learning, where students learn by performing activities in the classroom. Activity based learning develops creative thinking skills. Activity based learning is an active and self-effort based learning.
Read MoreWith more than a decade of language teaching experience under her belt, WeiHsuan Lo is eager to expand her knowledge base to best support her students. She specializes in learning practices for Chinese language teachers, including game-based learning and project-based learning.
Read More"What's really motivating about a good learning game is the learning," says Louisa Rosenheck, researcher at MIT's Education Arcade Lab and an adjunct lecturer at HGSE. "Humans like to learn, and we like to get better at things." But, she observes, many games used in classrooms or that are deemed "Educational" tend to focus on content and procedural skills, and don't necessarily encourage learning that sparks intrinsic motivation and genuine engagement.
Read MoreLet's explore how serious games can benefit the industry today. Serious games are designed to educate and train their players on a specific skill in an entertaining way, having become increasingly popular in the corporate world as a means of employee training.
Read MoreIn recent years, the use of digital games in education has gained significant popularity as more and more people recognize their potential for promoting learning and skill development.
Read MoreDo you have an idea for an educational video game that you just can't get out of your head, but you're not sure where to start? Are you thinking to yourself, "Surely educational game design isn't a free-for-all - there must be some best practices out there somewhere?".
Read MoreTo quote Pink Floyd, "Hey, teacher! Leave those kids alone!" But how can learning be delivered in a way that engages students, encourages memory retention for learners and delivers an overall positive experience to both the learner and the teacher?
Read MoreBest Universities compiled a list of how different types of digital games meant for teaching students have evolved over time, ranging from DOS games like Oregon Trail to the latest version of the Scratch programming app for kids.
Read MoreIn recent years, gamification in education has grown in popularity, with more and more educators using game-based learning to enhance their teaching methods.
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