UXP_FB_Logo copy.jpg

News

Posts tagged education
NCDC Introduces Gamification Guide to Support Competency-Based Learning

The National Curriculum Development Centre (NCDC) has launched a new handbook aimed at helping pre-primary and lower primary teachers integrate gamification into classroom learning. Developed during Uganda’s transition to a Competency-Based Curriculum, the guide emphasizes learner-centered approaches that actively engage pupils in skills acquisition.

Read More
Learning Revolution: Can Gaming-Based Education Truly Boost Student Success?

Digital games are increasingly being recognized as powerful tools for education. This article explores how game-based learning can enhance student engagement, improve critical thinking, and foster deeper comprehension. Through real-time feedback, immersive simulations, and dynamic problem-solving scenarios, games provide experiential learning that traditional methods often lack.

Read More
Creator of Irish Famine board game responds to backlash

The American creator of a controversial Irish Famine-themed board game, Kevin McPartland, has addressed backlash from the Irish public. Marketed as a historical simulation, the game encourages players to survive famine-era hardships. Critics argue it trivializes tragedy, comparing it to a Holocaust-themed game. McPartland defends it as educational, aiming to inform Americans about An Gorta Mór.

Read More
Video games for learning: Sask Polytech instructors engage with a new tool in the classroom

Saskatchewan Polytechnic is integrating video games into education to enhance student engagement and skills development. Learning Technology trainer Justin Matheson collaborates with instructors across eight programs to tailor game-based learning to curriculum goals. Games like Portal 2 and Detroit: Become Human help students develop skills in communication, ethical decision-making...

Read More
Board games affect the development of early maths skills in young children

A new meta-analysis reveals that just ten minutes of playing number board games can significantly enhance early math skills in young children. Led by researchers from the University of Oregon, the study analyzed 18 research efforts across preschool to second grade, finding strong evidence that such games improve counting, number recognition, and understanding of quantity.

Read More
Unlock the Secrets of Board Game Design at the 2025 Virtual Summit!

Join the 2025 Board Game Design Virtual Summit from February 4–10, 2025! Access expert interviews, live Q&A panels, and insights from leaders like Matt Leacock and JT Smith. Network on Discord, playtest games, and choose from flexible passes, including the Free Pass or the all-inclusive Ultimate Pass with lifetime access and bonuses.

Read More
Game On: Teachers Implement Video Games To Improve Learning Outcomes

In recent years, video games have become pervasive in American childhoods, with over 90% of children engaging in gaming regularly. Despite concerns about their impact on education, research from Brunel University London indicates that incorporating video game elements into learning environments can significantly enhance student engagement and learning outcomes.

Read More
Board and Card Game Resource for Libraries

Scott Nicholson from Wilfrid Laurier University is collaborating with the mEducation Alliance to create a resource for libraries in low-resource settings, focusing on board and card games. The initiative aims to compile games that are easy to explain, engaging, and robust enough for long-term use. Key criteria for selection include robustness, explainability, table presence, engagement, and overhead. Community members are invited to suggest suitable games via a Google Document. This project seeks to empower youth to teach games in libraries, fostering community connections and learning. For more information, contact Scott Nicholson at scott@scottnicholson.com 

Read More
Call for Session Proposals:  Games-Based Learning Virtual Conference 2025

The Games-Based Learning Virtual Conference (GBLVC) 2025 invites session proposals for its annual three-day virtual event from June 6-8, 2025. Hosted by the Games-Based Learning Alliance and University XP, GBLVC fosters discussions among educators, designers, and professionals on using games for teaching and training. Sessions can be pre-recorded or live, with diverse topics including gamification, professional development, and culturally relevant games. Proposals are due by December 8, 2024, with notifications sent by January 13, 2025. Presenters receive complimentary conference access. GBLVC promotes diversity and encourages participation from varied backgrounds.

Read More
Gaming As A Learning Tool: Exploring The Intersection Of Gaming And Education  

From gamification strategies to serious games explicitly designed for learning purposes, integrating gaming into education can enhance cognitive skills, foster creativity, and develop problem-solving abilities. One of the most significant benefits of incorporating gaming into education is its ability to enhance cognitive skills such as memory, attention, and problem-solving.

Read More
The Power of Play: Revolutionizing Learning Through the Integration of Gamification

In the ever-evolving landscape of education, the incorporation of gamification has emerged as a revolutionary paradigm shift, transforming traditional learning environments into dynamic, engaging spaces. Let's delve into the transformative impact of gamification on learning, exploring how it enhances motivation, promotes skill development, and cultivates a love for lifelong learning.

Read More
Exploring Gamification in Education: Turning Learning into a Game

This exploration delves into the multifaceted realm of gamification in education, uncovering the principles, benefits, challenges, and the transformative potential of turning learning into a game. Gamification in education involves incorporating game elements, such as point systems, badges, and leaderboards, into non-game contexts to enhance engagement and motivation.

Read More