Crystal Yang is an 18-year-old founder and CEO of Audemy and a student in UPenn’s Jerome Fisher Program in Management & Technology. Driven by accessibility and education equity, she created Audemy to address how traditional tools exclude blind learners.
Read MoreBoard games and casual mobile games succeed by making the first action clear, feedback immediate, and return effortless. Simple mechanics reduce entry barriers without removing depth. Tables add social guidance, while phones rely on intuitive design. Both formats must respect players’ time, sustain attention, and make the next move feel worthwhile.
Read MoreAccessible design has become essential on gaming and learning platforms. Low-deposit casino lessons instill the lesson of reduced barriers in creating engagement, which aligns with onboarding in the learning world.
Read MoreIn this NPR segment, Ayesha Rascoe and Wailin Wong discuss the evolving accessibility in video games. Rascoe shares her personal gaming experiences, while Wong highlights the significant progress made in including players with disabilities.
Read MoreNow mainstream developers are leveling up - increasingly considering accessibility when designing their games, whether to accommodate a visual impairment, a motor control issue or an anxiety disorder. "A lot more people want to play games and we want people to play games."
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