Board games and casual mobile games succeed by making the first action clear, feedback immediate, and return effortless. Simple mechanics reduce entry barriers without removing depth. Tables add social guidance, while phones rely on intuitive design. Both formats must respect players’ time, sustain attention, and make the next move feel worthwhile.
Read MoreGames bring young people closer to computer science/unlp figures. A team of researchers from the Faculty of Informatics of the National University of La Plata developed two educational games, one based on augmented reality, and the other on virtual reality, so that young people learn more about the great figures behind the development of technology.
Read MoreNo matter how entertaining or original the concept of a mobile game, if the user experience is not up to scratch, it will neither gather momentum nor earn an audience. So what is the difference between a well-oiled mobile game from a UX perspective, and one which is just average or even worse? Here is a look at the factors which determine this, so you can keep them in mind if you decide to develop your own interactive creation.
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