Draw the Night Sky is an educational video game developed by Kennesaw State University students in collaboration with the U.S. Army Corps of Engineers. Designed to teach real-time constellations using data from the Yale Bright Star Catalog, the game allows players—especially children—to interactively explore and draw constellations guided by a celestial character named Stella.
Read MoreLegless in London, a board game developed by Dr. Ryan Sweet and Focus Games, won the Best Board or Tabletop Game for Impact at the 2025 Games for Change Awards. Based on Dr. Sweet’s research on disability history, the game immerses players in the lives of lower-limb amputees in Victorian London, challenging them to achieve personal goals.
Read MoreRepublic Polytechnic students collaborated with the Muscular Dystrophy Association of Singapore to design games that raise awareness of mobility challenges faced by wheelchair users. One game, Mall Time Crunch, intentionally featured difficult navigation to mimic real-life obstacles, encouraging empathy through gameplay.
Read MoreBoard games are being explored as a tool to combat dementia, with a focus on accessibility and simplicity. In Japan, tabletop game creators are developing games that can be played by people of all ages and abilities.
Read MoreIn this NPR segment, Ayesha Rascoe and Wailin Wong discuss the evolving accessibility in video games. Rascoe shares her personal gaming experiences, while Wong highlights the significant progress made in including players with disabilities.
Read MoreThe evolution of user experience (UX) in board games presents a unique challenge distinct from video games. Unlike the standardized interfaces of video games, where controllers and output systems remain consistent, board games continuously reinvent their interfaces with each new design.
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