Shakespeare VR is an educational virtual reality tool that immerses high school students inside scenes from Shakespeare’s plays, allowing them to become characters rather than passive readers. Co-designed by University of Guelph professor Peter Kuling and VR company Calian, the experience currently includes interactive segments from Hamlet and Macbeth.
Read MoreNationwide opioid overdose deaths are declining, partly due to increased naloxone (Narcan) use, but rural communities still struggle with access and response times.
Read MoreMark Jacobs, a graduate of Clark University, has embraced "gamification" in education while leading the Longview School in New York. He integrated games like Minecraft and Civilization into his curriculum to enhance problem-solving and historical discussions.
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