To address delayed speech among children with cerebral palsy at WKCP Yogyakarta, a Universitas Gadjah Mada student team developed Kata Kita, a digital learning game supporting speech therapy. The game integrates augmented reality, audio-sensory technology, and voice recognition to train oromotor and language skills in an engaging way.
Read MoreUniversity of Georgia researchers are pioneering educational innovations using virtual reality, artificial intelligence, and game-based learning to support marginalized learners and improve public safety.
Read More