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Posts in Game-based Learning
At the intersection of AI, gaming and diplomacy: Jeff Kuhn’s global reach

Jeff Kuhn, director of Ohio University’s esports program, represents OHIO and a global community of educators through the U.S. Department of State’s English Language Specialist and Speaker Programs. Working at the intersection of educational technology, gaming, and artificial intelligence, Kuhn has led workshops and talks in 24 countries, engaging educators with topics from...

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Join the witches in Macbeth or look for ghosts in Hamlet as part of new Guelph-made VR experience

Shakespeare VR is an educational virtual reality tool that immerses high school students inside scenes from Shakespeare’s plays, allowing them to become characters rather than passive readers. Co-designed by University of Guelph professor Peter Kuling and VR company Calian, the experience currently includes interactive segments from Hamlet and Macbeth.

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Introducing “Kata Kita”, Educational Game for Children with Cerebral Palsy by UGM Students

To address delayed speech among children with cerebral palsy at WKCP Yogyakarta, a Universitas Gadjah Mada student team developed Kata Kita, a digital learning game supporting speech therapy. The game integrates augmented reality, audio-sensory technology, and voice recognition to train oromotor and language skills in an engaging way.

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