UXP_FB_Logo copy.jpg

News

Tabletop Gaming in Schools

Tabletop games—ranging from board and card games to RPGs like Dungeons & Dragons—offer immersive, screen-free ways to socialize, build skills, and foster creativity. Far from outdated, tabletop gaming is a growing $19.5 billion industry, expected to reach $34.1 billion by 2030. In schools, these games support emotional well-being, teamwork, critical thinking, language development, and confidence.

Read More
The Scientification of Games: Analyzing Ghost Blitz Through the Lens of Cognitive Psychology

This article explores the intersection of behavioral science and game design through the concept of "scientification of games." Using the card game Ghost Blitz, researchers analyze how cognitive psychology principles—like visual search, task switching, and stimulus-driven vs. expectation-driven processing—are embedded in gameplay.

Read More