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BEM Gamification: The Paradox of Early Victories v Failing Fast

BEM Gamification: The Paradox of Early Victories v Failing Fast

BEM Gamification: The Paradox of Early Victories v Failing Fast

BEM Gamification: The Paradox of Early Victories v Failing Fast

Javier Velasquez

May, 15, 2025

Originally Published Here

Summary

This reflection explores the interplay between fail-fast innovation and early victories in learning and game design. While failing fast fosters discovery and adaptation in complex, uncertain environments, early wins build confidence and motivation, especially in structured disciplines. The author argues these aren’t opposing ideas but complementary tools in a feedback-driven learning loop. A third strategy—dissonance—provokes curiosity by disrupting learners’ assumptions. Ultimately, effective design isn’t about choosing between failure or success but crafting experiences that provide rich, timely feedback. Great learning environments guide learners through cycles of reflection and growth, helping them build not just knowledge, but confidence and autonomy.

Reference

Velasquez, J. (2025, May 15). BEM gamification: The paradox of early victories v failing fast. LinkedIn. https://www.linkedin.com/pulse/bem-gamification-paradox-early-victories-v-failing-fast-velasquez-03eoe/