A Bronx public school piloted a 14-week afterschool video game design program to improve literacy among third and fourth graders. Using a curriculum from Work ED, students created game storylines, characters, and maps, practicing complex sentence structures and expanding vocabulary.
Read More"The Max Schoenfeld School in the Bronx is addressing low literacy rates through an innovative after-school program that integrates video game design with literacy instruction. Serving primarily low-income, Hispanic, and English learner students, the program uses a curriculum developed with a literacy expert to teach vocabulary, storytelling, and communication skills.
Read MoreKeyBank Foundation has committed a $300,000 community impact grant to Urban Arts, a New York-based nonprofit that teaches video game design to underserved youth as a pathway to college and career success. Urban Arts provides a comprehensive curriculum in game design, coding, animation, and storytelling, while also offering college access services, scholarships, and mentorship opportunities.
Read MoreGrinding is a video game mechanic that some find tedious, while others take pleasure in the repetitive cycle of actions the game offers. Though it's a very subjective matter let's look at the good and bad of grinding in video games. If you're unfamiliar with what this mechanic is, we've got a quick explainer on grinding in video games.
Read MoreFrom my standpoint as a video game designer and scholar who specializes in game-based learning, I don't see a need to limit video game play among students during the school week. Scholars such as James Paul Gee, a longtime literacy professor, have repeatedly shown that video games can be used to facilitate learning in the K-12 classroom.
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