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Tabletop Gaming in Schools

Tabletop Gaming in Schools

Tabletop Gaming in Schools

Tabletop Gaming in Schools

Kay Wojnarski

May 14, 2025

Originally Published Here

Summary

Tabletop games—ranging from board and card games to RPGs like Dungeons & Dragons—offer immersive, screen-free ways to socialize, build skills, and foster creativity. Far from outdated, tabletop gaming is a growing $19.5 billion industry, expected to reach $34.1 billion by 2030. In schools, these games support emotional well-being, teamwork, critical thinking, language development, and confidence. Creating a school tabletop club involves careful planning, inclusive values, and consistent meetings. With support from local game stores and free educational resources from major franchises, tabletop gaming can provide students with a much-needed sense of belonging and a powerful, engaging learning environment.

Reference

Wojnarski, K. (2025, May 14). Tabletop gaming in schools. Manitoba Teachers’ Society. https://www.mbteach.org/mtscms/2025/05/14/tabletop-gaming-in-schools/