Tabletop Gaming in Schools
Tabletop Gaming in Schools
Tabletop Gaming in Schools
Kay Wojnarski
May 14, 2025
Summary
Tabletop games—ranging from board and card games to RPGs like Dungeons & Dragons—offer immersive, screen-free ways to socialize, build skills, and foster creativity. Far from outdated, tabletop gaming is a growing $19.5 billion industry, expected to reach $34.1 billion by 2030. In schools, these games support emotional well-being, teamwork, critical thinking, language development, and confidence. Creating a school tabletop club involves careful planning, inclusive values, and consistent meetings. With support from local game stores and free educational resources from major franchises, tabletop gaming can provide students with a much-needed sense of belonging and a powerful, engaging learning environment.
Reference
Wojnarski, K. (2025, May 14). Tabletop gaming in schools. Manitoba Teachers’ Society. https://www.mbteach.org/mtscms/2025/05/14/tabletop-gaming-in-schools/