A new global study celebrating Asmodee’s 30th anniversary shows that tabletop games are surging in popularity, with 26% of people playing weekly—nearly matching video games and podcasts. Millennials are especially engaged, using board games as much as reading or following the news.
Read MoreResearchers at the Manawatū-based GRAIL lab are studying how tabletop games—such as boardgames, role-playing games and wargames—support wellbeing, learning and social connection. A nationwide survey of players aged 16+ aims to map gaming habits, motivations and personality traits in Aotearoa and compare them internationally.
Read MoreTabletop games—ranging from board and card games to RPGs like Dungeons & Dragons—offer immersive, screen-free ways to socialize, build skills, and foster creativity. Far from outdated, tabletop gaming is a growing $19.5 billion industry, expected to reach $34.1 billion by 2030. In schools, these games support emotional well-being, teamwork, critical thinking, language development, and confidence.
Read MoreSince its debut in 2011, Cards Against Humanity has sparked a trend in bold, typographic tabletop games, contributing to the growth of a $27 billion industry. While the success of such games has led to copycats, it also created new opportunities for game publishers to experiment.
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