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Using Video Game Design to Teach Literacy Skills

"The Max Schoenfeld School in the Bronx is addressing low literacy rates through an innovative after-school program that integrates video game design with literacy instruction. Serving primarily low-income, Hispanic, and English learner students, the program uses a curriculum developed with a literacy expert to teach vocabulary, storytelling, and communication skills.

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The legacy — and future — of the farming game Stardew Valley

Stardew Valley, created solely by Eric Barone (ConcernedApe), is a peaceful farming simulator embraced by over 41 million players for its relaxing gameplay and nostalgic charm. Inspired by Harvest Moon, Barone developed the pixel-art game during a period of unemployment, aiming to offer players a soothing, nature-based escape from modern life.

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Designing for Entry-Level Players: How Minimum Deposit Casinos Reflect Principles of Onboarding in Learning Games

Accessible design has become essential on gaming and learning platforms. Low-deposit casino lessons instill the lesson of reduced barriers in creating engagement, which aligns with onboarding in the learning world.

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Chris Chen publishes research on using gaming to foster prosocial behavior and combat bullying

Cheng “Chris” Chen, assistant professor at Elon University, co-authored a study exploring how narrative-driven game design can influence prosocial intentions, particularly regarding school bullying. Published in Media and Communication, the research found that players who assume the role of a bully and make narrative decisions show increased empathy and prosocial intent toward victims.

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Play-Based Learning Yields More Joy, Higher Scores at This Elementary School

Mansfield Elementary School in northeastern Connecticut reopened in 2023–24 with a focus on joy and guided play, aligning with new state legislation reintegrating play-based learning in early grades. Principal Kate McCoy and teachers intentionally wove play into academics to counter years of increased rigor, testing, and reduced imaginative learning.

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