"The Max Schoenfeld School in the Bronx is addressing low literacy rates through an innovative after-school program that integrates video game design with literacy instruction. Serving primarily low-income, Hispanic, and English learner students, the program uses a curriculum developed with a literacy expert to teach vocabulary, storytelling, and communication skills.
Read MoreA viral video featured social science teacher Mr. Mahathey using the game Assassin’s Creed to teach history, specifically the Battle of Thermopylae, by guiding students through the game's depiction of ancient sites.
Read MoreA college student recounts a memorable night spent playing the board game Catan with friends instead of going out, highlighting the growing appeal of tabletop games among young adults. The author argues that board games foster in-person social connections and boost cognitive skills, which is increasingly valuable in a digital-focused era.
Read MoreWorking memory—the ability to hold small amounts of information briefly—is essential for daily cognitive tasks. Professor Susanne Jaeggi and her team at Northeastern University’s Brain Game Center found that targeted training can improve this function.
Read MoreThe Scenario Game, developed by the Bavarian Foresight-Institute and armasuisse, offers a simplified, interactive approach to scenario planning in response to growing uncertainty from economic instability, climate change, and rapid technological shifts.
Read MoreVideo games have evolved to offer immersive, realistic environments that reflect both creativity and technical detail. Cities in games like The Legend of Zelda: Breath of the Wild are designed around characters and gameplay mechanics, showing originality through fantasy.
Read MoreA study published in JMIR Serious Games suggests that serious video games, when used alongside medication, may help improve certain ADHD symptoms. Researchers tested a video game called The Secret Trail of Moon (MOON) on 76 children and teens with ADHD.
Read MoreFran Warner, a narrative designer at Mighty Kingdom, shares her journey from film production in Los Angeles to game development in Adelaide. Starting as a producer, she transitioned into narrative design, overseeing storytelling for mobile games like Star Trek: Lower Decks.
Read MoreStardew Valley, created solely by Eric Barone (ConcernedApe), is a peaceful farming simulator embraced by over 41 million players for its relaxing gameplay and nostalgic charm. Inspired by Harvest Moon, Barone developed the pixel-art game during a period of unemployment, aiming to offer players a soothing, nature-based escape from modern life.
Read MoreAccessible design has become essential on gaming and learning platforms. Low-deposit casino lessons instill the lesson of reduced barriers in creating engagement, which aligns with onboarding in the learning world.
Read MoreCheng “Chris” Chen, assistant professor at Elon University, co-authored a study exploring how narrative-driven game design can influence prosocial intentions, particularly regarding school bullying. Published in Media and Communication, the research found that players who assume the role of a bully and make narrative decisions show increased empathy and prosocial intent toward victims.
Read MoreThe National University of Rosario (UNR) highlights Tëkun, an educational game publisher founded by UNR alumni. With over 15,000 games distributed nationwide, Tëkun creates tabletop games that promote face-to-face interaction and environmental education.
Read MoreMariyel Hiyas Liwanag, Assistant Professor at UPLB and Director of its Learning Resource Center, developed Isabuhay, a tabletop game promoting awareness of Philippine native languages.
Read MoreIn 2024, gaming generated nearly $455 billion, surpassing the movie and music industries, with women making up almost 50% of players. Despite this, the industry still struggles with gender-based harassment—83% of Australian women reported abuse in games—and lacks diversity in development roles.
Read MoreLittle By Little is a trauma-informed card game designed to build trust between formerly unhoused individuals and care providers. Created by Joyce Lai and Dana Su, the game features 72 accessible, bilingual prompts in a friendly design, encouraging safe, meaningful conversations.
Read MoreMansfield Elementary School in northeastern Connecticut reopened in 2023–24 with a focus on joy and guided play, aligning with new state legislation reintegrating play-based learning in early grades. Principal Kate McCoy and teachers intentionally wove play into academics to counter years of increased rigor, testing, and reduced imaginative learning.
Read MoreRecent research highlights the transformative potential of game-based learning, particularly through immersive VR environments. One study found that competitive elements in environmental VR games affected students differently based on prior knowledge, emphasizing the need for adaptive design.
Read MoreOpera in video games has evolved from background references to central, interactive experiences that enhance storytelling and emotional depth.
Read MoreA study published in JMIR Serious Games examined the effects of a serious video game, The Secret Trail of Moon (MOON), on ADHD symptoms in 76 children and adolescents receiving medication.
Read MoreGamified learning became popular during the pandemic for its ease and student engagement, using rewards like points and badges. However, critics argue it emphasizes extrinsic motivation and surface-level learning, leading to fatigue among educators.
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