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Education can be an Assassin’s Creed: How board and digital games can transform learning

Education can be an Assassin’s Creed: How board and digital games can transform learning

Februrary, 08, 2025

Originally Published Here

Summary

A viral video featured social science teacher Mr. Mahathey using the game Assassin’s Creed to teach history, specifically the Battle of Thermopylae, by guiding students through the game's depiction of ancient sites. The game, which includes settings like ancient Egypt and Greece, served as a dynamic visual aid. This approach reflects broader educational trends; a 2021 Digital Learning Innovations study highlighted the benefits of game-based learning, citing improved conceptual understanding among 56 college students who played the educational game PaGamO. These examples show how video games can enhance student engagement and support deeper learning in history and other subjects.

Reference

The Hindu. (2025, February 8). Education can be an Assassin’s Creed: How board and digital games can transform learning. https://www.thehindu.com/education/gamifying-education-how-board-and-digital-games-are-changing-learning/article69155200.ece