Q&A: How women and girls are changing gaming
Q&A: How women and girls are changing gaming
Q&A: How women and girls are changing gaming
Lucy Sparrow
February, 11, 2025
Summary
In 2024, gaming generated nearly $455 billion, surpassing the movie and music industries, with women making up almost 50% of players. Despite this, the industry still struggles with gender-based harassment—83% of Australian women reported abuse in games—and lacks diversity in development roles. Dr. Lucy Sparrow, a researcher in game ethics and moderation, highlights the potential of AI to support safer gaming environments but warns of its pitfalls. She advocates for ethical game design that fosters inclusive cultures and restorative moderation. Sparrow encourages young women to persist in gaming, emphasizing its future as a more diverse, welcoming, and creative space.
Reference
Sparrow, L. (2025, February 11). Q&A: How women and girls are changing gaming. TechXplore. https://techxplore.com/news/2025-02-qa-women-girls-gaming.html