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Posts in Educational games
Designing for POUR: How Accessibility Principles Can Elevate Educational Games

The POUR framework—Perceivable, Operable, Understandable, Robust—offers a practical guide for making educational games accessible and effective for all players. It emphasizes designing content that can be perceived through various senses, ensuring controls are usable for diverse input methods, maintaining clarity and consistency, and building games that function across platforms and assistive technologies.

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How a New Brunswick team aims to grow both educational games and the provincial gaming scene

Jeff Mundee, a veteran game developer, has had a remarkable career, working on major titles like FIFA and Dragon Age before returning to his home province of New Brunswick. There, he helped foster the local gaming scene, co-founding Reframe Games, a studio focused on creating games with positive societal impact.

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