Gamified wellness apps reward users with streaks, badges and goals to encourage healthy habits, but their long-term impact is unclear. A 2024 review found only trivial increases in steps and small weight reductions, with limited long-term evidence. Experts say gamification relies on extrinsic motivation, which may help people start habits but rarely sustains them. Missing a streak can discourage users, and constant tracking may foster obsession or unhealthy behaviours, especially for vulnerable individuals.
Read MoreGamified learning became popular during the pandemic for its ease and student engagement, using rewards like points and badges. However, critics argue it emphasizes extrinsic motivation and surface-level learning, leading to fatigue among educators.
Read More