This study highlights a significant lack of diversity in the board game industry, particularly among top-ranked BoardGameGeek (BGG) games. White males dominate both game design and illustration roles, and cover art overwhelmingly features white, male imagery, misrepresenting real-world demographics.
Read MoreIn 2024, gaming generated nearly $455 billion, surpassing the movie and music industries, with women making up almost 50% of players. Despite this, the industry still struggles with gender-based harassment—83% of Australian women reported abuse in games—and lacks diversity in development roles.
Read MoreGen Con, one of the largest tabletop gaming conventions, attracted over 71,000 attendees this year, with a focus on increasing inclusivity. Organizers have created spaces for underrepresented groups, such as a BIPOC lounge and mentorship programs, to foster diversity and support marginalized voices.
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