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VR gaming scans reveal unique brain activity in children with ADHD

In a groundbreaking study published in PLOS ONE, researchers used virtual reality (VR) gaming to observe brain activity in children with ADHD during active tasks. Unlike traditional resting-state scans, VR gameplay revealed distinct brain network differences, especially in deep-brain structures and their cortical connections.

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New Survey Reveals Surprising Reasons Parents Are Less Worried About Kids Playing Video Games

A recent survey by Prodigy Education shows that parents’ views on gaming are shifting positively, recognizing its potential as a career path and source of valuable life skills. Many parents now see esports as more fulfilling than traditional jobs and have invested significantly in their children’s gaming interests.

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EMU: the Education, Movement, & Understanding program combines Indigenous games with activity and learning

In Australia, many children, especially in First Nations communities, aren't meeting recommended physical activity levels, affecting their physical and mental health. To address this, Associate Professor Narelle Eather developed the EMU program, a school-based initiative combining Indigenous games, physical activity, and cultural education.

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College Group Host Educational Game Show for Hampshire Schools

South Hampshire College Group, comprising Eastleigh, Fareham, and Southampton Colleges, hosted a lively “Game Show” event during National Careers Week to introduce Year 9 students to further education options. Held at Fareham College’s theatre, the event welcomed over 30 students and staff from four local secondary schools.

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Gamification to manage MS-related fatigue

A study published in Multiple Sclerosis and Related Disorders highlights the promise of More Stamina, a gamified mHealth app designed to help people with MS manage fatigue. Over a 60-day trial with 20 patients, the app increased users' awareness of energy patterns, aided planning, and improved communication with families and healthcare providers.

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Forum: Look at game-based learning to nurture students’ critical thinking skills

Game-based learning, a method combining structured gameplay with educational goals, is gaining traction alongside AI in Singapore’s evolving educational landscape. Unlike traditional methods, serious games prioritize teaching concepts and reinforcing knowledge while keeping learners engaged through fun.

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Representing yourself in court can be complicated. This video game aims to make it easier

Millions of Americans represent themselves in civil court due to the high cost of legal help, facing a complex and intimidating system alone. To address this, Northeastern University researchers created “RePresent,” a video game that educates pro se litigants through an interactive, scenario-based experience.

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Tortuamigos: A Fun and Educational Way to Protect Galápagos

Tortuamigos – Move and Connect! is an educational program by Galápagos Conservancy that engages children during school breaks to foster environmental awareness and conservation skills. Centered on experiential learning, the program combines play and education, using outdoor field trips and creative activities to teach about the Galápagos ecosystem—particularly the giant tortoise.

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How augmented reality and game-based learning improve science learning outcomes?

The study by Czok and Weitzel (2025) explores how Augmented Reality (AR) and Game-Based Learning (GBL) impact science education for pre-service teachers. While AR and GBL increased engagement and self-efficacy, they did not significantly outperform traditional methods in knowledge retention.

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