A new JAMA Neurology study found that gamification helps Parkinson’s patients increase physical activity despite mobility challenges. In a 12-week trial with 74 veterans, participants received step goals and points-based rewards. During the six-week intervention, daily steps rose 28% from baseline, and remained 12% higher during follow-up.
Read MoreIn Australia, many children, especially in First Nations communities, aren't meeting recommended physical activity levels, affecting their physical and mental health. To address this, Associate Professor Narelle Eather developed the EMU program, a school-based initiative combining Indigenous games, physical activity, and cultural education.
Read MoreAyla Schwarz, an assistant professor in Digital Health, is exploring how gamification can encourage neighbourhood residents, particularly children, to exercise. Her research involves creating engaging, scientifically informed games that combine the digital and physical worlds.
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