The University of Cádiz has launched its first University Teaching Games Library to promote active, game-based methodologies in teacher education. Led by Professor Marina Camino Carrasco, the project provides faculty and trainee teachers with educational games that support innovative, experiential learning.
Read MoreA pilot study by Lancaster University found that game-based learning (GBL) is an effective way to teach adults to recognize and avoid e-commerce fraud. The "Smart E-Shopper Challenge" game outperformed traditional quizzes in raising fraud awareness, with participants scoring 86.7% versus 79.2%.
Read MoreThe study by Czok and Weitzel (2025) explores how Augmented Reality (AR) and Game-Based Learning (GBL) impact science education for pre-service teachers. While AR and GBL increased engagement and self-efficacy, they did not significantly outperform traditional methods in knowledge retention.
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