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How augmented reality and game-based learning improve science learning outcomes?

How augmented reality and game-based learning improve science learning outcomes?

How augmented reality and game-based learning improve science learning outcomes?

March, 9, 2025

Originally Published Here

Summary

The study by Czok and Weitzel (2025) explores how Augmented Reality (AR) and Game-Based Learning (GBL) impact science education for pre-service teachers. While AR and GBL increased engagement and self-efficacy, they did not significantly outperform traditional methods in knowledge retention. AR made abstract concepts more tangible, and GBL boosted motivation, but both were only effective when well-designed. Combining AR and GBL showed no added benefit and could cause cognitive overload. The study emphasizes the need for balanced, intentional integration of digital tools and better teacher training to ensure effective implementation in educational settings, rather than relying solely on technological innovation.

Reference

Devdiscourse. (2025, March 9). How augmented reality and game-based learning improve science learning outcomes? https://www.devdiscourse.com/article/education/3287719-how-augmented-reality-and-game-based-learning-improve-science-learning-outcomes