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Tracking glucose is tough. This Northeastern app is making it easier through the power of gaming.

When Will Coleman was diagnosed with Type 1 diabetes at 17, he and his family struggled to find age-appropriate tools for managing the disease. This inspired his mother, Northeastern professor Leanne Chukoskie, and her Ph.D. student Sundararaman Rengarajan to develop Sugar Slay, an app that uses gamification and biometric tracking to help young adults manage glucose levels.

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Patenting Play: Analyzing Recent Video Game Play Patents

The video game industry’s rapid growth has intensified efforts to protect gameplay innovations through patents, a practice that has long sparked controversy over breadth and innovation constraints. Recent patent activity by Nintendo and Electronic Arts highlights this tension. Nintendo has secured multiple U.S. patents covering core Pokémon-related gameplay mechanics...

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‘This course went deep into their heart and soul’

The Becker School of Design & Technology hosted the two-day Games for Good Conference, highlighting how “serious” games can drive social impact, education, and cultural understanding. Drawing more than 350 attendees and featuring over 80 presentations, the conference explored topics such as climate awareness, neurodiversity, health, education, and intercultural empathy through game design.

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Board games affect the development of early maths skills in young children

A new meta-analysis reveals that just ten minutes of playing number board games can significantly enhance early math skills in young children. Led by researchers from the University of Oregon, the study analyzed 18 research efforts across preschool to second grade, finding strong evidence that such games improve counting, number recognition, and understanding of quantity.

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The Hidden Art Behind Designing Games That Captivate Players

Great game design is an art that blends psychology, creativity, and technical skill to create engaging player experiences. Captivating games rely on understanding player behavior, balancing challenge and reward, and fostering emotional connections through well-timed feedback and immersive worlds. Effective design uses simple mechanics that deepen over time...

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The science of gamification: Reimagining biomedical education through gamified learning

Dr Michael J. Dillon and Prof Laura Bowater explore how gamified learning can transform biomedical education by moving beyond passive lectures toward active, social, and experiential learning. As biomedical knowledge grows in complexity, gamification—through serious games and structural game elements—offers a way to improve engagement, understanding, and retention.

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What Board Games Teach Us About Casual Mobile Play

Board games and casual mobile games succeed by making the first action clear, feedback immediate, and return effortless. Simple mechanics reduce entry barriers without removing depth. Tables add social guidance, while phones rely on intuitive design. Both formats must respect players’ time, sustain attention, and make the next move feel worthwhile.

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Minecraft cancer game aims to 'break taboos'

A lung cancer surgeon has collaborated with the makers of Minecraft and the Ruth Strauss Foundation to create an educational game that helps children understand cancer and challenges its taboo status. The free UK school resource, Detect & Diagnose, places players in the role of a medical student exploring hospital departments, meeting patients, and learning how cancer...

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The unexpected game designer: how a happy coincidence sparked a popular AWS card game

AWS BuilderCards is a strategic card game created by AWS Solutions Architect David Heidt to teach cloud computing concepts through play. Inspired by a misunderstanding of “battle cards,” the game translates AWS’s extensive service portfolio into accessible, educational mechanics that balance complexity and ease of learning.

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Teaching Probability and Risk Assessment Through High-Stakes Simulations

This article argues that probability and risk are taught most effectively through high-stakes simulations rather than abstract formulas. Using roulette, slots, baccarat, blackjack, and corporate war games, it shows how learners experience expected value, variance, combinatorics, conditional probability, Bayesian updating, and tail risk in practical settings.

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UCF’s Training Ground for Serious Fun and Games

Over the past 20 years, UCF’s Florida Interactive Entertainment Academy (FIEA) has graduated more than 1,000 alumni prepared for careers in the growing $450 billion gaming industry and beyond. While many work for major entertainment companies, others apply game design skills to “serious gaming” fields such as military and defense training.

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Virtual Escape Rooms for Emergency Preparedness: Pharmacists Innovate Training Through Gamified Learning

The article describes how clinical pharmacy specialists Deborah Booth and Allison Tempo use gamification to improve disaster preparedness education for pharmacists. They created a PowerPoint-based virtual escape room incorporating quizzes, puzzles, and cultural references to teach emergency management concepts.

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DSU professor combines math skills with tabletop games

The article highlights Dakota State University math professor Justin Schroeder, who combines mathematics, probability, and board game design to engage students and players. Inspired by childhood dice-based simulations, Schroeder created and published two games, Seventh Inning Stretch and Storybook Saga, which blend chance, strategy, and mathematical reasoning.

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The Video Game That Asks You to Ponder the Meaning of Soup

Something Something Soup Something is an interactive game set in 2078 where players act as servers deciding what qualifies as soup for humans, while aliens cook increasingly strange meals. Players must judge items such as batteries in liquid, rocks with garnishes, or frozen substances, choosing whether they are “soup” or “not soup.”

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Playing this "senior" board game is excellent for mental health

Scrabble is often stereotyped as a pastime for seniors, but it is a demanding mental activity beneficial for all ages. Far from being trivial, the game engages memory, attention, concentration, linguistic creativity, and strategic thinking, providing a full cognitive workout. Each turn activates the brain through rapid analysis and careful planning, comparable to mental exercise.

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Introducing “Kata Kita”, Educational Game for Children with Cerebral Palsy by UGM Students

To address delayed speech among children with cerebral palsy at WKCP Yogyakarta, a Universitas Gadjah Mada student team developed Kata Kita, a digital learning game supporting speech therapy. The game integrates augmented reality, audio-sensory technology, and voice recognition to train oromotor and language skills in an engaging way.

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From Chaikhana Tables to Timed Matches, Kurdish Board Game 'Dama' Tries to Reinvent Itself

Dama, a traditional Kurdish board game similar to Turkish Draughts, is more than recreation; it is a cultural ritual rooted in Chaikhanas across Kurdistan. Played orthogonally on an 8×8 board with mandatory captures, Dama emphasizes strategy, patience, and social equality, uniting people across class and region. Historically, it even served as a cover for political resistance.

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