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Should you be rewarded for throwing litter away? How gamification is reimagining good citizenship

If earning rewards like cash or vouchers motivated you to pick up litter, reduce energy use, or take public transport, you’re already part of a growing trend called the gamification of citizenship. This approach uses game elements—points, badges, leaderboards—in apps that encourage pro-social behaviors with real prizes, such as LitterLotto and BetterPoints.

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Designing for POUR: How Accessibility Principles Can Elevate Educational Games

The POUR framework—Perceivable, Operable, Understandable, Robust—offers a practical guide for making educational games accessible and effective for all players. It emphasizes designing content that can be perceived through various senses, ensuring controls are usable for diverse input methods, maintaining clarity and consistency, and building games that function across platforms and assistive technologies.

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Why Gamifying Civic Learning Might Be Nepal’s Best Bet for Youth Leadership

Nepal has a large youth population, yet youth voter turnout remains low due to a lack of engaging civic education. Traditional approaches have failed to connect with young people, especially in rural areas. Project Abhaya addresses this gap through gamified civic learning, using simulation games based on Nepal's laws and constitution.

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Environmental game and tree identification sessions organised

On June 14, the Regional Museum of Natural History, Bhopal, held interactive sessions as part of its Summer Nature Study Programmes — Green Cub and Green Teen — to promote environmental awareness. Green Cub participants played educational games on topics like waste segregation and water conservation, led by Dilip Kumar Chakravarty.

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New board game will allow Arlington residents to engage with city planning

Arlington residents are invited to play Growing a Better Arlington, an interactive board game designed to engage the community in city planning. Hosted at the George W. Hawkes Downtown Library, the game helps players explore growth scenarios by simulating decisions on housing, jobs, and public amenities using private and shared funds.

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From apprenticeship in space to selecting microbes: Meet McKinsey’s game-based innovation lab

Since 2020, McKinsey's Game-Based Innovation Lab (GBIL), formed after acquiring Imbellus, has been developing digital games for recruiting and professional development. Their first game, Sea Wolf, is part of the Solve assessment, used to evaluate analytical thinking in over 300,000 candidates annually.

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Anti-fraud tool or sexist game? ‘Gold digger’ dating simulation game stirs debate in China

Revenge on Gold Diggers, China’s first interactive anti-scam video game, follows Wu Yulun, a man seeking revenge after falling victim to a love scam. The game, which explores pig-butchering scams, went viral after selling over a million copies, praised for realism but heavily criticized for misogynistic portrayals of women.

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Kennesaw State computer game design and development students turn stargazing into interactive learning

Draw the Night Sky is an educational video game developed by Kennesaw State University students in collaboration with the U.S. Army Corps of Engineers. Designed to teach real-time constellations using data from the Yale Bright Star Catalog, the game allows players—especially children—to interactively explore and draw constellations guided by a celestial character named Stella.

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