Harold Johnson, a former writer for TSR, contributed to the creation of Dungeons & Dragons (D&D) and other tabletop RPGs. Celebrating D&D's 50th anniversary, Johnson appeared at Rock-Con Gaming Convention in Rockford, Illinois.
Read MoreOlufunmilola Abraham, Ph.D., is leading an innovative project to address opioid misuse among teens, funded by a $1.9 million grant from the Agency for Healthcare Research and Quality. The project, which uses a video game called "MedSMA℞T Mobile," engages teens and their families in learning about opioid safety, particularly in emergency rooms where prescriptions are common.
Read MoreThe digital age has significantly impacted the development of social skills for individuals with autism and psychological disorders, particularly through video games, VR, and mobile platforms. These games provide structured, low-pressure environments that enhance social interaction and emotional understanding.
Read MoreRoguelike games are action-adventure games that typically feature dungeon exploration, turn-based mechanics, grid-based movement, and procedurally generated content. A key element is "permadeath," where players lose all progress upon death, adding difficulty.
Read MoreRoy, a seasoned game industry professional, emphasizes that learning game design requires hands-on experience and creative problem-solving. His background includes roles as a Production Artist, Art Director, and Development Manager on projects like Superman Returns and Madden NFL at EA.
Read MoreTeaching economics to students outside the field of economics can be challenging due to their limited prior knowledge of economic concepts, mathematics, and abstract reasoning.
Read MoreIn July 2020, a 93-year-old woman with Alzheimer’s and Covid-19 played Go-Stop with nurse Lee Su-ryun in a Seoul hospital, overcoming isolation through the game. Despite the challenges of their situation, including the grandmother's confusion and the nurse's exhaustion, the simple card game bridged their connection.
Read MoreFamilies attending Edgerton Public Library's Robots and Rovers program praised the hands-on learning stations that allowed children and adults to explore coding and programming together. Developed by Stephanie Unertl, the program was part of her involvement in the 2024 PBS KIDS Library Educator and Community Learning Cohort.
Read MoreOn July 9, 2013, NCAA Football 14 was released, and gamers eagerly embraced it. However, it would be 11 years before the next edition, NCAA Football 24, launched in 2024. Nostalgia surrounded the release, though many were disappointed, as expectations rarely align with reality.
Read MoreDr. Jamie Murray, an expert in human episodic memory, applies his research to improve learning in educational settings. He earned a Ph.D. in cognitive neuroscience from the University of Stirling and completed postdoctoral work on memory precision across the lifespan.
Read MoreIan Dallas, founder of Giant Sparrow, is known for his experimental approach to game design. Following the success of What Remains of Edith Finch, he is now working on a new game centered around a biologist studying animals.
Read MoreThe Mind Blown League, a play-based learning game, aims to boost eco-awareness and education among primary school learners. Recently, 16 students from Ekuthuleni Primary School, KwaMashu, participated, engaging in a card game that teaches science, technology, and environmental facts through a “Myth or Fact” format.
Read MoreBloodvein First Nation, in collaboration with Logics Academy, has developed a special edition of Minecraft Education to teach students about land stewardship and the Anishinaabe way of life.
Read MoreProdigy Learning, in partnership with Minecraft Education, has launched the ‘Cyber in Minecraft’ credential programme, aimed at teaching cybersecurity skills to students. The program, the first release from their collaboration, uses Minecraft to engage students in learning digital citizenship, networking, and security.
Read MoreAt the Serious Play conference held at U of T Mississauga, over 300 scholars explored the use of games in education. One highlight was “The Cutie,” an augmented reality game developed at Yale School of Medicine to teach ICU visitors how to prevent germ spread.
Read MoreA study by Dr. Leonard Annetta at East Carolina University found that Plasma Games' Sci-Ops: Global Defense video game significantly boosted student learning, motivation, and confidence in chemistry.
Read MoreA systematic review and meta-analysis published in JAMA Pediatrics suggests that gamified digital mental health interventions may effectively treat children and adolescents with depression and ADHD.
Read MoreIn the early 2010s, while working on Lineage II, I noticed a troubling trend in video games: male characters were often the heroes, while female characters were typically sexualized and designed to be rescued. This raised questions about how developers viewed women and their responsibility in shaping digital worlds.
Read MorePlaying video games during childhood may offer benefits that extend into adulthood, including higher salaries and valuable skills. A study by Prodigy Education found that adults who gamed as children earn an average of $5,451 more annually than non-gamers, with FIFA players earning the highest salaries.
Read MoreA preprint study suggests that playing video games enhances cognitive abilities, such as memory, attention, and problem-solving, but does not affect mental health. In contrast, exercise (150+ minutes per week) improves mental health, reducing symptoms of depression and anxiety, but does not impact cognitive ability.
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