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Ready player one: UK levels up opioid misuse prevention with innovative gaming

Olufunmilola Abraham, Ph.D., is leading an innovative project to address opioid misuse among teens, funded by a $1.9 million grant from the Agency for Healthcare Research and Quality. The project, which uses a video game called "MedSMA℞T Mobile," engages teens and their families in learning about opioid safety, particularly in emergency rooms where prescriptions are common.

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NipsApp: Building Social Skills Through Gaming for Autism

The digital age has significantly impacted the development of social skills for individuals with autism and psychological disorders, particularly through video games, VR, and mobile platforms. These games provide structured, low-pressure environments that enhance social interaction and emotional understanding.

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PBS KIDS programming at Edgerton Public Library sparks learning for the whole family

Families attending Edgerton Public Library's Robots and Rovers program praised the hands-on learning stations that allowed children and adults to explore coding and programming together. Developed by Stephanie Unertl, the program was part of her involvement in the 2024 PBS KIDS Library Educator and Community Learning Cohort.

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Prodigy Learning and Minecraft Education introduce new cyber security credential for students

Prodigy Learning, in partnership with Minecraft Education, has launched the ‘Cyber in Minecraft’ credential programme, aimed at teaching cybersecurity skills to students. The program, the first release from their collaboration, uses Minecraft to engage students in learning digital citizenship, networking, and security.

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